These are the Release Notes for Early Enrollment v14.3. EE 14.3 has been running on the Test Server since Friday, January 5, and was deployed to Live on Wednesday, January 10. EE 14.3 fixes a number of small but important issues. In preparation for the upgradable structures coming soon in EE 15, the amount of pine and other resources needed for those structure kits has been updated to better reflect demand. Resources have also been redistributed to make sure that every resource has a fair number of hexes where it can be more easily gathered.
Settlements are the ultimate way to own a part of Golarion, but they’re not necessarily permanent features to the map. The River Kingdoms are littered with the remains of ancient civilizations, and starting Monday, January 22, right after Daily Maintenance, leaders that aren’t managing their kingdoms might wake up one day to find themselves staring down an army of siege engines and attackers Hell-bent on their destruction.
These are the Release Notes for Early Enrollment v14.2. EE 14.2 has been running on the Test Server since Wednesday, November 22, and was deployed to Live on Tuesday, November 28. EE 14.2 fixes a bug we’ve been tracking for some time that would result in individual hexes being unable to properly apply specific combat effects until they would be cleaned up during Daily Maintenance. Reports ranged from Agile Feet resulting in Bleeding, to Energetic Field not applying all of its effects, to characters not being able to stay in Combat Mode. Many thanks to all of you for sending in detailed reports on these issues, which helped us finally figure out the underlying cause and get it fixed. In addition, more tweaks have been made to help Line of Sight and ammunition work better.