Early Enrollment v6 Release Notes

Early Enrollment v6 is scheduled to be deployed to the LIVE SERVER on Thursday 26 March.Early Enrollment v6 has been on the TEST SERVER since Friday 20 March.

The Arrival of Influence

With the deployment of Early Enrollment v6 scheduled for Thursday 26 of March we will deploy the first iteration of the Influence system, which Companies will use starting in Early Enrollment v7 (scheduled for 16 April) to claim and constuct Holdings and Outposts. 

Pathfinder Online Massively Multiplayer Video

Hello Early Enrollees!With a number of new improvements and a lot more activity going on in the game, it seemed like a good time to put together another video. This time, we managed to get in game with some groups of players from Golgotha, Brighthaven, Hammerfall and Phaeros, along with a number of other players in some of the locations. For the purposes of video pacing for general viewers, there is a bit of a mix-up of the footage, so it may be a little odd to those of you who were there, especially since some of the video is from a PVP raid back in January, and the rest is from recent PVE activity. Luckily, it all just ends in some pleasant time (and power recovery) at the tavern!

Feat Icon Heraldry

We made a big push to provide icons to all the items and Feats that were still missing them. While we were going to be adding icons for Feats that were missing them, we went ahead and converted all of them to a consistent set of visual rules that will make it easier to distinguish the icons for various active Feats and provide more information at a glance. Rather than make everyone work out how you can get that at-a-glance information, this guide explains the theory behind the icon construction:

Early Enrollment v6 Overview of Features

While we release version notes for each of our updates, they can be a bit dense or truncated, so we’re going to start the practice of releasing a blog when we have completed a build to explain the hows and whys of the things in the version notes. Hopefully this will make their functionality more clear and give players some idea as to why we’ve chosen to work on these things. This first blog in that series will focus on EE6.