These are the Release Notes for Open Enrollment v1.1. The release build of OE 1.1 has been running on the Test Server since Wednesday, December 18 and was deployed to Live on Thursday, December 19. This release focuses on adding a new sequence for our Holiday 2019 Event, along with a new escalation included in that sequence. Several new achievements were also added to support the new escalation.
These are the Release Notes for Open Enrollment v1.0. The release build of OE 1.0 has been running on the Test Server since Wednesday, December 11 and was deployed to Live on Monday, December 16. This release focuses on switching from our original account-based subscription model to a new character-based subscription model, allowing players to decide exactly which characters on their account are active and which are in Free Trial Mode. With that switch, we will be lowering the base price for a month of game time to $5 and crediting accounts on a roughly 3-1 basis for remaining and current months that were previously purchased at full price. A new Spellcrafter Structure was also added.
These are the Release Notes for Early Enrollment v17.1. The release build of EE 17.1 has been running on the Test Server since Thursday, July 11 and was deployed to Live on Monday, July 15. This release focuses on bug fixes for a variety of issues. We tracked down one of the causes for recurrent crashes when charging or teleporting and reworked the code to better handle those situations. We also changed the way mobs and events are defined across escalation phases to prevent situations where escalation strength would sometimes appear to be temporarily locked.
These are the Release Notes for Early Enrollment v17. The release build of EE 17 has been running on the Test Server since Wednesday, May 15 and was deployed to Live on Monday, May 20. This release adds Free Trial Mode, allowing inactive accounts to log into the game and try out the latest build, though with some gameplay limitations (e.g. support restricted to level 6, no influence earned, no XP granted over time, can’t participate in territorial PvP games). Because trial characters aren’t granted XP over time, the initial amount of XP for new characters is now 75,000, and all characters that originally started with 1,000 XP will be automatically granted 74,000 XP to make up the difference.
These are the Release Notes for Early Enrollment v16.2. The release build of EE 16.2 has been running on the Test Server since Thursday, January 31 and was deployed to Live on Thursday, February 7. This release fixes a few issues with enchanting, including a general issue with weapon enchantment keywords not working and some specific enchantments that weren’t working properly. Fixes were also made to the way escalation event encounters are cleaned up after an event is completed.