Dec. 21, 2011
Welcome to our second development blog! This material builds on our last blog, where we revealed that the plan for Pathfinder Online is to start with a small player population and limit growth for the first seven months after release to allow the game's social, political, economic and territorial systems to emerge effectively from player interaction.
Today, we're going to talk about the geographic area that will be featured at launch. (Of course, the game's geography—just like the other game systems—will expand over time.) We selected our initial area because it gives the design a sturdy framework to build interesting content on.
Dec. 6, 2011
Hello and welcome! This is the first in a series of essays we'll be writing about the development of Pathfinder Online. We currently plan to post new blogs every two weeks on Wednesday, so keep an eye on this page for commentary on the project as it unfolds. You can also find us interacting with the community in the Pathfinder Online section of the Paizo messageboards.