Viewing posts from July, 2012

RESPECT: Find Out What It Means to Me!

While the rest of the team enjoys the three best months of the year in Seattle—and if you've never been to Seattle in the summer, you're really missing something special—I have returned to Atlanta for a couple of weeks prior to Gen Con. That means that the team is doing the bicoastal thing, which has the advantage of making our workday 11 hours long!

Put It in Writing

This week's development blog is a day early due to the US Independence Day holiday. Since the previous blog, we have added our first three full-time Goblinworks staff members: lead animator Michael Wallin and character artists Da Hsia and Stephen Minkin. We had a good kickoff meeting at Paizo to connect the Goblinworks art staff with the Paizo art staff, and Goblinworks will be making its first presentation of work in progress to Paizo this week. We're also busy preparing the presentation we'll be delivering at PaizoCon this weekend, which we'll also show off at Gen Con in August. If you'll be at either convention, look for the Pathfinder Online panel on the program schedule—we'd love to see you there!