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Viewing posts from January, 2013

Screaming for Vengeance

Greetings, everyone! We want to kick off 2013 with some announcements about process, and a progress update.

Blood on the Tracks

I'm Gonna Be (500 Miles)

Unity'd States

The Middlewares Are A-Changin' I'm excited to finally tell the story of how we progressed from the Tech Demo to the current game on Unity. As Ryan mentioned in his blog, we looked at several engines early during Technology Demo development. We ended up settling on BigWorld because it has a great reputation as a solid server technology. BigWorld allows for dynamic 'cells' which distribute the server load across many machines, and helps games scale quickly to very large numbers of players. We already had friends at Wargaming, who developed World of Tanks using BigWorld technology, and they were enthusiastic about BigWorld.

Stairway to Heaven

Ladies and gentlemen, this blog has been truly long in coming. We're finally happy to be able to give you a behind-the-scenes look at the road that has brought us to our selection of UNITY as the primary middleware we're going to use for Pathfinder Online.