Oct. 23, 2013
Goblins it has been a very busy October here at Goblinworks HQ. We wrapped up our 3rd major milestone and again we were on time and on schedule. Milestone 3 focused on polishing systems that had been implemented in the first two Milestones. We opened the pipeline and began to process a lot of new character models and clothing for those models. We also implemented a large amount of networking code that lays the groundwork for future work in distributing the load across multiple physical servers.
Oct. 9, 2013
We're happy and sad this week to announce some staff lineup changes.