Posted by:
Ryan Dancey
April 24, 2013
This week, designer Rich Baker describes a key system of our story and quest generation, escalation cycles. But before we get into that, we've got an update about our Kickstarter fulfillment!
Posted by:
Ryan Dancey
April 17, 2013
We have just completed our first major design milestone for Pathfinder Online, and I wanted to talk a little bit about what that means, as well as the process we used to define it.
Posted by:
Ryan Dancey
April 10, 2013
We are rushing towards our first major milestone, and the office crud has been a constant danger, knocking off members of our party when least expected. We'll all be very glad when this year's flu season is behind us!
Posted by:
Ryan Dancey
April 3, 2013
First, we want to apologize for not hitting our deadline with the fulfillment tool for our Kickstarter rewards. We told you it would be ready by the end of March, and we missed that deadline. Later this week we are doing a review of the functionality with the technology team from Paizo, and then we'll be able to announce a revised availability date. We sincerely apologize for this delay, and we know you are anxious to get your Rewards ASAP.