Viewing posts from February, 2014

Now I Understand the Supernova Scene

For the latest backer update video we wanted to capture the state of the game as we finalize the Q4 Milestone that was delivered in January. The two major areas we focused on were the combat system: the UI, animations, role features for multiple roles, plus the next iteration of the combat system itself; and the conversion of the world terrain from the fully manual small scale process to a more large scale terrain development method using the Grome tool pipeline. This allows us to create a wider variety of world area types, do it on a much larger scale, and include all of the road networks, encounter areas and settlement foundations.

Brass in Pocket

It has been just over a year since our second Kickstarter ended with more than a million dollars pledged by over eight thousand backers.