Viewing posts from July, 2016

Early Enrollment v11.3 Release Notes

These are the Release Notes for Early Enrollment v11.3. This build has been running on the Test Servers since Friday, July 22, and was deployed to the Live Servers on Wednesday, July 27. This release includes several small bug fixes and balance improvements. One of the most noticeable changes is that encounters will now retain the same mobs for one hour after being spotted, making it more important to actually clear encounters rather than just walking away and hoping for better mobs the next time around. There are also now shrines in all of the pass hexes, to fill in some gaps where dying players sometimes were too far from a shrine and would wind up respawning in the middle of the hex. More logging was also added to help us track down the "can't find item" bug in the Auction Houses, and we plan to release additional server-side updates every few days with even more logging until we can finally narrow in on the cause of that issue.