These are the Release Notes for Open Enrollment v1.0. The release build of OE 1.0 has been running on the Test Server since Wednesday, December 11 and was deployed to Live on Monday, December 16. This release focuses on switching from our original account-based subscription model to a new character-based subscription model, allowing players to decide exactly which characters on their account are active and which are in Free Trial Mode. With that switch, we will be lowering the base price for a month of game time to $5 and crediting accounts on a roughly 3-1 basis for remaining and current months that were previously purchased at full price. A new Spellcrafter Structure was also added.
These are the Release Notes for Early Enrollment v17.1. The release build of EE 17.1 has been running on the Test Server since Thursday, July 11 and was deployed to Live on Monday, July 15. This release focuses on bug fixes for a variety of issues. We tracked down one of the causes for recurrent crashes when charging or teleporting and reworked the code to better handle those situations. We also changed the way mobs and events are defined across escalation phases to prevent situations where escalation strength would sometimes appear to be temporarily locked.
These are the Release Notes for Early Enrollment v17. The release build of EE 17 has been running on the Test Server since Wednesday, May 15 and was deployed to Live on Monday, May 20. This release adds Free Trial Mode, allowing inactive accounts to log into the game and try out the latest build, though with some gameplay limitations (e.g. support restricted to level 6, no influence earned, no XP granted over time, can’t participate in territorial PvP games). Because trial characters aren’t granted XP over time, the initial amount of XP for new characters is now 75,000, and all characters that originally started with 1,000 XP will be automatically granted 74,000 XP to make up the difference.
These are the Release Notes for Early Enrollment v16.2. The release build of EE 16.2 has been running on the Test Server since Thursday, January 31 and was deployed to Live on Thursday, February 7. This release fixes a few issues with enchanting, including a general issue with weapon enchantment keywords not working and some specific enchantments that weren’t working properly. Fixes were also made to the way escalation event encounters are cleaned up after an event is completed.
From deep within the Emerald Spire, the Azlanti lich Nhur Athemon spent centuries setting his plans in motion, intricate schemes that played out in the world above over hundreds of mortal lifetimes. All his sinister designs now lie in ruins after Pharasma, the Lady of Graves, inexplicably tampered with the flow of souls, trapping a growing army of undying heroes in the River Kingdoms surrounding the Emerald Spire. As those heroes have tamed the lands and established new settlements to help them grow in power, they've thwarted Nhur Athemon's plans time and again. To deal with these nuisances once and for all, he's triggered a series of events repeated throughout the Echo Woods, a sequence of escalating invasions designed to crush each new settlement in turn. Familiar creatures, increasing in strength and power, have started appearing in all the most dangerous places across the map, but what new monstrous threat awaits when these attacks reach their peak? The only way to know is to defeat all the enemies that come before it, with each fallen opponent quickly replaced by a more powerful one, until you stand victorious, or until Nhur Athemon once more holds sway over life and death in these lands.