Viewing posts by Lee Hammock

Introducing: Mules

A key feature of Early Enrollment v10 is the introduction of Mules. The goal of this system is to make long range travel for trading purposes easier in the hopes of spurring more economic action, while at the same time providing a new target for player bandits to try and claim. The design intent is that mules are something that are used for special occasions to move large quantities of goods, not something every gatherer out in the wood brings along with them every time they go out, so the mechanics are balanced in that direction. 

Loyalty Reward Systems

While Pathfinder Online’s advancement system does reward players for staying subscribed with experience points, we’ve been looking at other methods for showing our appreciation to those players who stick with us. To that end, we’d like to announce three new programs we'll be introducing over the next two updates that will work to reward our veteran players.

Settlement Systems Update

One of the last steps in the Holding development process is going to be removing the remaining towers (and War of Towers mechanics) so settlements can derive their training and support levels through consumption of bulk resources. This system is a very basic version of the eventual settlement upkeep system (which I will detail later), but we believe it will be a much more interesting system of settlement support than tower control. It will enable settlements to survive and prosper through means aside from violence.

Holdings & Outposts

Note: Updated on 01 August to reflect the changes in Early Enrollment v10.1

The Arrival of Influence

With the deployment of Early Enrollment v6 scheduled for Thursday 26 of March we will deploy the first iteration of the Influence system, which Companies will use starting in Early Enrollment v7 (scheduled for 16 April) to claim and constuct Holdings and Outposts.