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Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

Viewing posts by Ryan Dancey

Humans are the Best Content

It has been an amazing two weeks since the start of Early Enrollment and we have been watching with amazement as the politics and economics of the game have begun to develop at incredible speed. We can't capture everything that is happening since much of the action is taking place on private forums and channels. We are able to see a lot of activity and we thought we'd highlight some of the developments for a larger audience.

Early Enrollment Release Cadence

Now that we have begun Early Enrollment we are going to be changing to a more regular schedule of releases of content, blog posts, release notes, etc.

Setting Up Companies and Settlements in Early Enrollment

How to Configure Your Persistent Social Groups Companies and Settlements are at the very core of our game design objective of maximizing meaningful human interaction. This brief guide will explain what you need to do to get your Company and Settlement correctly configured so that you'll be able to gain the benefits of using these tools, including the benefits that will be turned on when the War of Towers begins.

Hard is Fun!

We Do These Things Not Because They Are Easy But Because They Are Hard President John Kennedy spoke those words as he described the New Frontier - his vision of the kinds of challenges the United States would attempt in the 1960s, including sending astronauts to the moon and returning them safely to the earth.

Managing Your Game Time, Game Client, Characters and Packs

A How-To For Early Enrollees tl;dr If you cannot log in to email Only Alpha and Early Enrollees can play in Month 1 of Early Enrollment Once you set two characters to train XP on an account with Destiny's Twin you can't make any XP changes without losing the Destiny's Twin perk New Player Packs and Class Packs are available in Month 1 of Early Enrollment A Great Beginning Early Enrollment marks a transition from a point in the project mostly focused on creating a first iteration of game features and identifying and fixing major bugs to a mode of continuous long-term iteration on features. You are seeing a 5-year development in it's 2nd year! Your input on how features work, how to improve them, and new features to add is called Crowdforging and we welcome it. This is a unique opportunity to have a real, significant effect on the development of a major new MMO. Give us your thoughts and feedback on the Forum!