Early Enrollment 10.1 Feat Changes
In EE10.1 (which we will be deploying as soon as it has passed it's QA certification on our Test Server), we’re making several individually minor changes to feats that add up to some noticeable changes. Below, we explain the reasoning for each of the changes, and an overall picture of what these feats will look like in Early Enrolment 10.1.
Holding Warfare Blog
This week as the next step in activating features in Early Enrollment v10.1 we are going to deploy the Holding & Outpost Warfare system. Also included are some changes coming in the EE10.1 patch including changes to Holding upkeep, Settlement Upkeep, and combat.
Players, this morning (Friday 10 July) we began releasing Early Enrollment v10. This release consists of several distinct features which will be activated over the next several days, and are not all turned on as we begin play this morning.
A key feature of Early Enrollment v10 is the introduction of Mules. The goal of this system is to make long range travel for trading purposes easier in the hopes of spurring more economic action, while at the same time providing a new target for player bandits to try and claim. The design intent is that mules are something that are used for special occasions to move large quantities of goods, not something every gatherer out in the wood brings along with them every time they go out, so the mechanics are balanced in that direction.
Update: We no longer support Free Trials or Buddy Invites.