I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.
These are the Release Notes for Early Enrollment v11.4. This build was deployed to the Live Servers on Friday, September 2, and has been running on the Test Servers since Wednesday, August 31.
What Is In This Release
This release is a grab bag of small fixes, including several fixes to feat requirements that have been blocking some players from advancing. Another pass was also done on the shrines to ensure that players have an appropriate place to respawn no matter where they die. Most of the other fixes were chosen because they could be done quickly and safely, allowing us to clean up our bug database a bit without forcing an extended testing pass that would have slowed down deployment of the feat and shrine fixes.
Full Release Notes
Trade: Though extremely unlikely to happen without using GM teleport commands now that characters can’t move while the Trade Window is open, contents of the Trade Window are now properly returned to both characters if either character switches hexes.
Maps: Large Entities such as Epic Green Crystals only show up at standard distances after being spotted, instead of continuing to show at the edges of the mini-map.