Early Enrollment v11.4 Release Notes

These are the Release Notes for Early Enrollment v11.4. This build was deployed to the Live Servers on Friday, September 2, and has been running on the Test Servers since Wednesday, August 31.

What Is In This Release

This release is a grab bag of small fixes, including several fixes to feat requirements that have been blocking some players from advancing. Another pass was also done on the shrines to ensure that players have an appropriate place to respawn no matter where they die. Most of the other fixes were chosen because they could be done quickly and safely, allowing us to clean up our bug database a bit without forcing an extended testing pass that would have slowed down deployment of the feat and shrine fixes.

Full Release Notes

Feats/Achievements:

  • Arcane Attack Bonus allows Intelligence or Personality for its ability requirement, not just Intelligence.
  • Gemcutter 19 requires 118 Crafting instead of 118 Adventure.
  • Channel Force 5 requires only an appropriate Weapon Proficiency 3 for feats.
  • Channel Force 6 requires only Heavy or Light Melee Attack Bonus 9 for feats.
  • The L3 Keyword for both Improved and Greater Blessing is Enhancing instead of Invoking (which remains the L5 Keyword for Greater Blessing).
  • Fighter 14 requires Hit Points 14 instead of Hit Points 13.
  • Descriptions for the Role Achievements only list the actual requirements, instead of trying to include the ability requirements that the various feat requirements implied.


Terrain:

  • Added shrines to hexes (-21,13), (-21,19), (-16,11), (5,19) and (6,3) to fill in some gaps in shrine coverage. Previously, dying in those hexes and some other hexes near them would result in respawning in the middle of the hex.
  • Added shrines to two monster hexes near the eventual site of Fort Inevitable.
  • Removed some obsolete shrines from Thornkeep.
  • Cleaned up a bridge in hex -1,14 to remove some player traps and better align with the ground.
  • Removed a player trap near the road in hex 1,14.
  • Moved the Holding site in hex -14,-2 off of the road.


UI:

  • Clicking on the Buy button doesn’t reset the Auction House Category/Sub-Category listings or scroll those listings back to the top.
  • Auction House listings don’t include durability information, since damaged items can’t be sold anyway.
  • Auction House sorts Inventory, Local Vault, Sell Orders and Bids alphabetically.
  • The FPS display moved to the space above the Action Bar to avoid overlapping other UI elements.
  • Clicking on the Tier buttons on the Crafting Window filters recipes according to Tier.
  • The tooltip for the weapon on the Action Bar no longer includes durability, which was displaying the incorrect number.
  • Gear for hands and feet (e.g. mittens, boots) have proper icons.


Escalations/Events/Quests:

  • Encounter sites for Fires of an Angry God (Event during Razmiran Cultists) renamed to Provocateurs.
  • Renamed the Crafting Tutorial to Crafting Tutorial instead of Thornkeep Scout (the name of the questgiver).


Trade: Though extremely unlikely to happen without using GM teleport commands now that characters can’t move while the Trade Window is open, contents of the Trade Window are now properly returned to both characters if either character switches hexes.

Maps: Large Entities such as Epic Green Crystals only show up at standard distances after being spotted, instead of continuing to show at the edges of the mini-map.