I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.
These are the Release Notes for Early Enrollment v11.6. This build was deployed to the Live Servers on Friday, February 24, and has been running on the Test Servers since Monday, February 13.
What Is In This Release
This release adds Siege Engines and Siege Camps, which can be placed like Holdings and Outposts in the hexes surrounding a settlement in order to damage the settlement and ultimately take it over. The recipes to craft the Siege Engines and Camps are available as loot drops, and they’re available in both Tier 2 (Professional’s) and Tier 3 (Master’s) versions. The complete rules for sieging a settlement will be posted shortly, with all the rules and damage calculations handled by GM's. Once those rules are finalized, we'll provide at least 2 weeks of warning before they go into effect. Meanwhile, this update allows everyone to begin collecting the required recipes and crafting siege equipment in preparation.
There are also a few other changes, including a significant increase in the encumbrance values for more advanced mules and some changes to the odds for various escalations to launch. In particular, Gathering of Legends can now have up to two instances running at the same time, though because that particular escalation tends to get taken down so quickly, there will probably usually be just one running at a time. However, it should appear about twice as often as it did before.
Full Release Notes
Mules: Encumbrance abilities start out a tiny bit higher and ramp up much faster. The best mules can now carry almost seven times as much as they could before.