Early Enrollment v11.6 Release Notes

These are the Release Notes for Early Enrollment v11.6. This build was deployed to the Live Servers on Friday, February 24, and has been running on the Test Servers since Monday, February 13.

What Is In This Release

This release adds Siege Engines and Siege Camps, which can be placed like Holdings and Outposts in the hexes surrounding a settlement in order to damage the settlement and ultimately take it over. The recipes to craft the Siege Engines and Camps are available as loot drops, and they’re available in both Tier 2 (Professional’s) and Tier 3 (Master’s) versions. The complete rules for sieging a settlement will be posted shortly, with all the rules and damage calculations handled by GM's. Once those rules are finalized, we'll provide at least 2 weeks of warning before they go into effect. Meanwhile, this update allows everyone to begin collecting the required recipes and crafting siege equipment in preparation.

There are also a few other changes, including a significant increase in the encumbrance values for more advanced mules and some changes to the odds for various escalations to launch. In particular, Gathering of Legends can now have up to two instances running at the same time, though because that particular escalation tends to get taken down so quickly, there will probably usually be just one running at a time. However, it should appear about twice as often as it did before.

Full Release Notes

Buildings:

  • Siege Engines and Siege Camps can be crafted, placed and upgraded like Holdings and Outposts. They are available in both Tier 2 (Professional’s) and Tier 3 (Master’s) versions.
  • Like standard Holdings, Siege Engines require Bulk Resources to remain active. Like standard Outposts, Siege Camps require Influence to remain active. However, Siege Camps do not produce Bulk Resources, so the Siege Engines will have to be stocked manually.
  • Siege Engine and Camp Kits are fairly heavy (75 encumbrance each). Any character can carry and place them, but even one kit will slow down a character without significant encumbrance bonuses. Characters wearing heavy armor that restricts their encumbrance capability may need to take their armor off temporarily if they don't have enough encumbrance bonuses to outweigh that restriction.
  • Master’s Siege Engines and Camps are guarded by new Elite Guards.
  • Holdings at higher upgrades (+3, +4 and +5) use slightly less Bulk Resources than before for daily upkeep.
  • The recipes for Siege Engines and Camps drop from mob kills as part of the standard loot drop algorithm.


Escalations:

  • Gathering of Legends, Mercenary Raid, Skeletal Uprising and Skull-Basher Ogres launch slightly more often than before.
  • Bonedancers, Broken Men, Goblin Ghouls and Ripping Chains launch slightly less often than before.
  • Mordant Spire event Superior Review launches just 1 encounter.
  • Fixed some typos in a few boss event descriptions.


Mules: Encumbrance abilities start out a tiny bit higher and ramp up much faster. The best mules can now carry almost seven times as much as they could before.