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Hex Traversing bug

Ryan Dancey
One line of code: mmo==true;
Kitsune
using System;

string commonDevSaying = "We'll have that fixed soon!";
if (mmo==true)
{
commonDevSaying.String.Replace("soon", "eventually" );
}
Console.WriteLine(commonDevSaying);
Caldeathe Baequiannia
I noticed that as I backup a hill today, I saw blue sky under me. Turned out it was also a hex boundary. Just in case it's slipped past notice, one of the more common places to run into an elevation change is on a Hex boundary. It's possible that what we are envisioning as a charge/evade/elevation-change issue is actually another manifestation of the hex-boundary issue. Or not….
To reach me, email d20rpg@gmail.com
Jokken
I'm assuming this is issue is related to the bug I am experiencing wherein certain hexes my Agile Feet and Minor Cure Orisons do not come off from cool down until I venture to another hex or restart my client. I also do not heal naturally while this bug occurs.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Illililili
Jokken
I'm assuming this is issue is related to the bug I am experiencing wherein certain hexes my Agile Feet and Minor Cure Orisons do not come off from cool down until I venture to another hex or restart my client. I also do not heal naturally while this bug occurs.

Yes, those are more symptoms of the same issue
Robert Hodgson
more like mmo==AWESOME! (insert 90s guitar riff here!!)
Robert Hodgson
seriously though, yep, same problem.
Evie2883
I also noticed that when I am overburdened (Carrying all my loots back to town) I slow down alot, but when crossing Hex Boundaries, I will revert to normal FAST speed for a few yards before going back to slow encumbered speed.
 
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