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TORK: Holdings, Outposts, & Structures Q&A

Giorgio
Updated OP with new links and formatting; additional references and resources assistance welcomed. smile
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Giorgio
Edited original post and added links. smile
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Tork Shaw
Giorgio
Note: will update as new information is made available.
I am especially interested in asking about the trade skills like Blacksmith, Engineer, Stonemason, Carpenter, and any other skill related to Holding/Outpost construction, transportation, trade/sell, production increase and management. Many of us want to hoard our XP so we can be ready when these skills become available; and know where to go to train them. Inquiring minds want to know! smile

I think you are asking about these skills in particular?

There are still a few questions to be worked out about precisely how this will work, but the general idea is:

A settlement decides to create building X.
They mark this site, allowing the delivery of a building unit.
A player with the Engineering skill creates a blueprint.
The Blueprint is taken to the correct location and 'activated' as a sort of kit (like an outpost or a small holding).
The building process begins.
Players with the Stonemason and Carpenter skill are required to sign up to work on that building.
The higher the building tier the higher the minimum skill required.
If no workers with the minimum requirements sign up the building cannot be built.

Is that sort of clear? Bear in mind this is an outline process and subject to change.
Hobson Fiffledown
Tork,

How does the settlement building system work with the Company holding system? (didn't want to muddle the Influence blog post, maybe this is the correct spot)

When we get around to rebuilding settlements will buildings be Company DI based or will there be a different build and upkeep cost? Meaning, do we have to forego building Company holdings in order to support our Settlement structures?
This space for rent.
Gog
Settlements use DI to sustain settlement buildings in the same way that companies use influence to sustain holdings and outposts. There's no direct interaction between the influence subsystem and the DI subsystem; they operate at different scales on different things.
^This is Dak (Charlie George). RIP <Guurzak>
Giorgio
Tork Shaw
Is that sort of clear? Bear in mind this is an outline process and subject to change.

Yes, very much so and thanks. I will wait for the upcoming Keepside chat and future holding blog before asking a lot more questions. smile
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Giorgio
Moving all future discussions and updates about this topic to a new home:
References.
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
 
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