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Graphic glitches

Ravenlute
The lines only appear on player characters and NPCs that use current player races/skins. I've never had a problem with a goblin or a wolf for example. I can also play the game just fine.

Here's what I pulled with /dxdiag

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Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: ASUS
System Model: All Series
BIOS: BIOS Date: 06/05/14 14:01:40 Ver: 15.05
Processor: Intel(R) Pentium(R) CPU G3258 @ 3.20GHz (2 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 16322MB RAM
Page File: 2517MB used, 30125MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Card name: NVIDIA GeForce GTX 750 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 750 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1380&SUBSYS_31021462&REV_A2
Display Memory: 4022 MB
Dedicated Memory: 1974 MB
Shared Memory: 2048 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4465 (English)
Driver Version: 9.18.13.4465
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/3/2014 16:04:30, 19966344 bytes
WHQL Logo'd: Yes

DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

——————————-

These are my current 3D settings:

Ambient Occlusion - Off
Anisotropic filtering Application-controlled
Antialiasing - FXAA - Off
Antialiasing - Gamma correction - On
Antialiasing - Mode - Off
Antialiasing - Setting - None
Antialiasing - Transparency - Off
CUDA - GPUs - All
DSR - Factors - Off
DSR - Smoothness - Off
Maximum pre-rendered frames - Use the 3D application setting
Multi-display/mixed-GPU acceleration - Multiple display performance mode
Power management mode - Adaptive
Shader Cache - On
Texture filtering - Anisotropic sample optimization - Off
Texture filtering - Negative LOD bias - Allow
Texture filtering - Quality - Quality
Texture filtering - Trilinear optimization - On
Threaded optimization - Auto
Triple buffering - Off
Vertical sync - Adaptive
Virtual Reality pre-rendered frames - 1
Myl - Herald of Stone Bear Clan (Tavernhold)
"You can walk into Tavernhold but a horse will have to carry you out."
Ravenlute
Sometimes when I first log in I look correct. It's short lived however.
Myl - Herald of Stone Bear Clan (Tavernhold)
"You can walk into Tavernhold but a horse will have to carry you out."
Ravenlute
Well, it seems to have fixed itself but I don't know how. If it wasn't on your end then my only guess is that I picked up some kind of driver when I installed and ran a different game.
Myl - Herald of Stone Bear Clan (Tavernhold)
"You can walk into Tavernhold but a horse will have to carry you out."
Ryan Dancey
Almost certainly a driver.
Azure_Zero
For me the only graphic glitch is most clothes my character wears, has a corrupted Texture Map after a minute.
 
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