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|Thod-Theodum 06.19.2015 12:32|
I'm asking in regard to reinforcements. It seems pointless to kill any monsters in a hex that is at 100% - unless you kill the escalation home hex first. But I noticed that the reenforcement rate of the Ustalavians went from 80 to 120. All 6 hexes around are pretty the same - maybe with the difference that sometimes a group gets killed on the way to the hex that we work on - so a hex drops to 99.9%.
So does the algorithm for reinforcement work different at 99.9% and 100% and does it actually make sense to keep hexes below 100%.
Thod/Theodum are the OOC/IC leaders of the Emerald Lodge - a neutral settlement in the center of the mal that tries to the first to explore the Emerald Spire - should that part of the game ever become available. We have a strong in game and out of game relationship with the Pathfinder Society.
We welcome both hard core players as well as casual players with or without tabletop experience. We have a strong group in Europe and are slowly expanding into the US. We are predominately PvE as our neutral political stance means that we tend to use PvP only in self-defence. We are not anti-PVP - but expect limited PvP opportunity with us.
|Bob 06.19.2015 19:07|
There's no difference between how that works at any specific percentage, it just always gains .00001% of the strength of its neighbors, which I believe always gets rounded down to zero. At worst, it could account for 1 point of growth per hour.
The growth you're seeing now is all from internal sources. The source hex gets 80 points per hour naturally, and then gets additional points if an event times out (135 for the Strike Forces, 275 for the Drill Sergeants). Since Ustalav Invaders only has 1 phase, those growth rates aren't affected by the current strength of the escalation. In multi-phase escalations, the events that spawn are based on the current phase, which is based on the current strength, so in those cases the exact strength number could make a big difference.
Because there's basically no reinforcement going on, attacking infected hexes doesn't contribute significantly to taking out the source.