Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Devs: How Many Years to THIS Game?

SDShannonS
Edam
I must admit I am somewhat confused as to what new content is to be added that will make these particular people happy?
You won't be confused anymore if you read the blog entries linked in the original post. They describe the content for which we thought we were paying when we contributed to this project.
Windows 7 Professional 64-bit, SP 1
32 GB RAM
Dual Crossfire'd AMD Radeon R9 200 video cards
Tyv Blodvaerd of Aragon
Ryan Dancey
It's impossible to estimate. The rate we are able to add functionality to the game is related to how fast we're able to grow the player population and thus the revenue we're generating and thus the size of the staff.

As you have already done. with the box price being removed, what are other compromises you would consider to attract more players to the game?

At its current trajectory, if retention of current subscribers is not maintained, how much further in features can the game really be advanced?

One common concern has been brought up frequently, as it relates to marketing PFO to a new batch of players in the future. How can they be convinced that entering a game populated by players with characters at the highest tiers of skill and gear, will not place them at a long lasting disadvantage?

It is an incorrect statement (IMO)to say that all games benefit veterans over new characters, without considering variations of the degree of that differential.

Example: In EvE you can maximize your skills as a Frigate pilot in about 3 months. You can be a player in EVE for 3 months, enter into a Faction Gate that is limited to T1 small ships (frigates, destroyers, etc) and engage in PVP with a 10 year old character, also in a frigate. If the 3 month experienced player is a better pilot than the 10 years experienced player, he or she will most likely win.

In PFO, a 3 month old character using t1/t2 skills and gear has no chance against a 1 year old character with T2/T3 skills and gear. (Note: both characters using same build, as in the EVE example).

Aragon (CN) a settlement founded on the principles of the River Freedoms: Say What You Will; Oath Breakers Die; Walk Any Road, Float Any River; Courts are for Kings; Slavery is an Abomination; Have What You Hold.

Settlement Focus: Fighter and Rogue Training
Game Play: Escalations / Refining / Crafting / Defensive PVP
Edam
Tyv Blodvaerd of Aragon
Example: In EvE you can maximize your skills as a Frigate pilot in about 3 months. You can be a player in EVE for 3 months, enter into a Faction Gate that is limited to T1 small ships (frigates, destroyers, etc) and engage in PVP with a 10 year old character, also in a frigate. If the 3 month experienced player is a better pilot than the 10 years experienced player, he or she will most likely win.

Not entirely, after 3 months you will still be down quite a bit in fitting skills, thermodynamics, targeting etc. You can however maximize the Spaceship Command skills for a particular frigate type for a particular race.

However you have a point in that an experienced PvPer with good personal experience of overheat management, manual flying etc using a 3 month character will defeat a 10 year veteran carebear.
kseeker2
This game set a new record for speed at which I could become bored, disgusted, and remove a game from my system. I love Pathfinder, I have been hoping this game would take off, I saw it at GenCon and it didn't look awful. Then I got home and started my trial. Are you people serious?! How many years have you been working on this? I had more fun playing text based RPG games! This is just f%@#^'ing awful! I mean I know you told me it wasn't "launch ready" but this piece of junk isn't ready to be called alpha let alone beta level code. Seriously just pull the plug and start over, this is trash. smile
Duffy Swiftshadow
kseeker2
This game set a new record for speed at which I could become bored, disgusted, and remove a game from my system. I love Pathfinder, I have been hoping this game would take off, I saw it at GenCon and it didn't look awful. Then I got home and started my trial. Are you people serious?! How many years have you been working on this? I had more fun playing text based RPG games! This is just f%@#^'ing awful! I mean I know you told me it wasn't "launch ready" but this piece of junk isn't ready to be called alpha let alone beta level code. Seriously just pull the plug and start over, this is trash. smile

Hi Zycor!
Ryan Dancey
I gave you a direct answer to that question already. There isn't anything else to say.
Tyv Blodvaerd of Aragon
Edam
Tyv Blodvaerd of Aragon
Example: In EvE you can maximize your skills as a Frigate pilot in about 3 months. You can be a player in EVE for 3 months, enter into a Faction Gate that is limited to T1 small ships (frigates, destroyers, etc) and engage in PVP with a 10 year old character, also in a frigate. If the 3 month experienced player is a better pilot than the 10 years experienced player, he or she will most likely win.

Not entirely, after 3 months you will still be down quite a bit in fitting skills, thermodynamics, targeting etc. You can however maximize the Spaceship Command skills for a particular frigate type for a particular race.

However you have a point in that an experienced PvPer with good personal experience of overheat management, manual flying etc using a 3 month character will defeat a 10 year veteran carebear.

I don't have the skill charts in front of me, so even if it is 6 months to maximize the skills to fly a frigate at its optimal level, compared to a 10 year old character WITH THE SAME SHIP AND SKILLS, they are game mechanically even.

Your interjecting the "care bear build" was not my argument, and you know it. The bottom line is the PFO has a steep power curve, where they said there would not be. It is not even subject to perception, it is real. Potential players looking for the outside in, can see this and have expressed it often.
Aragon (CN) a settlement founded on the principles of the River Freedoms: Say What You Will; Oath Breakers Die; Walk Any Road, Float Any River; Courts are for Kings; Slavery is an Abomination; Have What You Hold.

Settlement Focus: Fighter and Rogue Training
Game Play: Escalations / Refining / Crafting / Defensive PVP
Edam
Most serious ship fitting or armor/ shield skills are about 24 days or so to train level 5 and there are dozens you need to train to really optimize even a frigate. but the point in EVE is that at 3 months you are about 80 to 90% of a fully optimized vet and once you are that close your player experience and player skills count for a lot more - and yes PFO does have a steeper curve. Actually though EVE is irrelevant.

What you seem to be suggesting is that people are not playing because of the theoretical possibility that:
- somewhere in the game there are possibly one or two specialized fighters who have trained for nothing but combat for 12 months straight
- those same payers can afford all T3 gear (officer or deadspace mods in EVE)
- those same players are prepared to risk walking around in that gear when threading comes in just on the off-chance they need to keep new players in their place

Lets talk about what really happens.

Virtually no-one in the game has built specialised single role PvP characters with no gathering, craftering or multiclassing. At Keepers Pass we have several newer players with around 3 months experience who do like occasional PvP and they have been very successful. The reason is even specialised PvP groups like the Nightcrawlers seem to consist of mainly generalist characters with a bit of a PvP focus.
Tyv Blodvaerd of Aragon
Edam
and yes PFO does have a steeper curve. Actually though EVE is irrelevant.

No game is irrelevant on how they handle power curve differential, but especially not EVE because EvE's XP and skill systems are what PFO is supposedly modeled after. But, let's leave EVE out of it and look elsewhere.

Albion Online is a game who's goals are similar to PFO's (Player Economy, Territorial Control, Player Run Towns for access to higher end gear refining and crafting, etc.) During the past Summer Alpha the developers announced that the power curve differential between gear will be lessened and anti zerg limitations of 5v5 PVP will be added into more aspects of the game (ie. Dungeons, Territory Control). Castle sieges and zone based PVP are still uncapped (free roam).

The other system that Albion has is that its Itemization is tiered I - VII and beginning at Tier IV items can be crafted that are 4.0, 4.2. 4.3 and the same for Tiers V - VII. As players progress through the tiers, they tend to migrate upwards to the zones that support those upper level tiers (resources and dungeons).

Even with more then 7 different tiers and sub tiers of power, the power curve between tiers will be lessened. Tier 6 vs. Tier 5 will be closer than before, and versus 5.3 tier 6 will be only slightly more powerful.

Dungeons are 5v5 and full loot PVP. Dungeons have a tier level based on the tier of the zone that they are in. Players can enter with lower level tiered equipment but in certain dungeons they will receive a tier balance buff to match the tier of the dungeon. Higher tiered characters will be reduced (debuff). This balancing will not take place in the upper tier zones (VI or VII).

What does this all add up to?

A new player enters the game and does not experience a severe power differential unless he / she chooses to travel into zones far above their early tier. They will likely not encounter character far above their tier, unless they go into open PVP zones or engage in territorial control or castle sieges.
Aragon (CN) a settlement founded on the principles of the River Freedoms: Say What You Will; Oath Breakers Die; Walk Any Road, Float Any River; Courts are for Kings; Slavery is an Abomination; Have What You Hold.

Settlement Focus: Fighter and Rogue Training
Game Play: Escalations / Refining / Crafting / Defensive PVP
Memory-High Priest of Desna
Tyv Blodvaerd of Aragon
In PFO, a 3 month old character using t1/t2 skills and gear has no chance against a 1 year old character with T2/T3 skills and gear. (Note: both characters using same build, as in the EVE example).

I feel like a dunce having to explain this point to so many different people, but i'm going to apologize in advance for going all broken record again:

you're looking at it backwards. This game is not about comparing one player's fighting power to another. 1v1 is irrelevant. it doesn't mean anything. this game is about 15 v 15 (or more) gameplay. I guarantee you that that t3 suited player is still going to crumble surprisingly fast under focus fire from 15 T2 guys. TTK is short enough in this game that the playing field is very level, and the economy for t3 gear is daunting enough that the average fighting force isn't going to field many (if any) t3 in PVP engagements, unless they already know they're going to win.

Basically, what i'm saying, is any player that can participate in t2 gear can contribute on, or about the same level as a 1 year old player in large-scale pvp engagements. You can catch up. i't easy in fact.
Adventure Time with the High Priest of Desna, begins Tuesday 08/18 at 6:00pm EST (10:00 server time) at the Thornkeep Auction house. All new players welcome!

Official titles and Nicknames:
Spherewalker of Indor-Mardil, High Priest of Desna, Dreaden-appointed Forum Troll Extraordinaire, The Southern Speedster, Slinger of Stars, Newbie-Bear, Gutter of Golgothans, King of Kiters, Johnny Ustalavian-Seed, and Peaches.
 
You must be logged into an enrolled account to post