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Another perspective

Tea
Players want many things; new races, better UI, a good balance between classes etc – most of which would lead to a fun and successful long-term game in the end. This is sine qua non or as it should be. In the midst of heated forum debates it’s easy to forget another need, namely the investor’s and/or IP-owner’s. Their wants and needs are also a critical component for a game to survive.

What do the investors and IP-owner want?

Investors and boards IMHO mostly want a financial return of their investment, direct or indirect. Very few invest just because “it’s the right thing to do”, like for ethical reasons. When financing a venture, the investors face a constant dilemma between the chance of success (or risk of failure) versus the running cost of the project team. If the owner decides she had enough and sees no probable chance of success, the venture (i.e. the game) is closed down.

In IT-development, I see a trend towards “trial and evaluate” or “trial and error”. Nobody wants to risk spending 100 million USD on a game, only to discover that no customers want the finished game. That is old school development. Instead it’s safer to do develop a part, show it to customer’s and then proceed after getting feedback. Development should start with the parts that customers want the most or are critical for other technical reasons. Development should be made as efficient as possible, meaning with as few developers as possible. The customers/players demand quicker progress – but that is not something the investors can always accept, they want a low risk and cost. To keep the owners happy while risking their money, it’s essential to keep the team small and lean, agile and prioritize the backlog of functions hard, with frequent deliveries.

I think the owner’s perspective is the biggest reason why game development in PFO takes more time than we players want. We players want more developers for a quicker progress, but the owners prefer a gradual “trial and error” pace to keep the financial risk manageable.

That owner’s perspective is also important when it comes to survival and the eventual success of the game. It’s a balance to keep both players’ wishes and the owner’s needs satisfied until there is a finished game. This is often forgotten by the players.

That said I want to say I’m extremely impressed by the deliveries or progress made by GW. I hear they are only 20-25 people, which also means they probably only have 1 or 2 of designers, architect, requirement specifier, client and server developer, graphics guys, database expert, firewall specialist, game mechanics balancer, UI- and UX-expert, testers, deployment manager, hardware specialists, communications and community responsible etc. Thanks for all hard work and quick deliveries GW-guys, you are real wizards!

And I don’t envy the ungrateful job of the CEO to make quick deliveries with a small team. He’s squeezed by demand for deliveries but at the same time keep cost down (i.e. keep the team small) to what is allowed by the investors.

I'd like to remind fellow players to Stay cool and have patience! It takes a long time to produce a great game, it’s a bigger undertaking many realize, but I feel we are already on our way. smile
I'm enjoying the game and the community. Are you? http://www.covenantofthephoenix.com/forums/forum/354-pathfinder-online/
Giorgio
+1

Patience is something in short supply here. smile
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

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Gariwald
Geez, I see some mighty stupid things around here, but this… I just created a trial account just to remind you a little detail you seem to forget…

The players… ARE, the investors, here !!!!!
Memory-High Priest of Desna
Gariwald
Geez, I see some mighty stupid things around here, but this… I just created a trial account just to remind you a little detail you seem to forget…

The players… ARE, the investors, here !!!!!

So, what you're saying Gariwald is that you're a toxic misanthrope that we were thankfully rid of for a period of time, but now you're back? good to know.

people with attitudes like yours never accomplish anything. you think being a jerk on the internet makes you righteous and intelligent and edgy, but you're really just bitter. Please use your time more wisely and GTFO.

@tea bravo. i try to spread this message whenever i can, it's good to have help.
Adventure Time with the High Priest of Desna, begins Tuesday 08/18 at 6:00pm EST (10:00 server time) at the Thornkeep Auction house. All new players welcome!

Official titles and Nicknames:
Spherewalker of Indor-Mardil, High Priest of Desna, Dreaden-appointed Forum Troll Extraordinaire, The Southern Speedster, Slinger of Stars, Newbie-Bear, Gutter of Golgothans, King of Kiters, Johnny Ustalavian-Seed, and Peaches.
Caldeathe Baequiannia
Gariwald
Geez, I see some mighty stupid things around here, but this… I just created a trial account just to remind you a little detail you seem to forget…

The players… ARE, the investors, here !!!!!
Apparently investor does not mean what you think it means.
To reach me, email d20rpg@gmail.com
Decius
Caldeathe Baequiannia
Gariwald
Geez, I see some mighty stupid things around here, but this… I just created a trial account just to remind you a little detail you seem to forget…

The players… ARE, the investors, here !!!!!
Apparently investor does not mean what you think it means.
My tax accountant has advised me that I am not an investor in anything related to PFO or Goblinworks. She suggests researching the term "Stakeholder" to describe the relationship involved.
Gariwald
Caldeathe Baequiannia
Apparently investor does not mean what you think it means.

Yeah, because semantic is a very serious thing around here. What is the game's actual state… ? Alpha ? Beta ? Released ? Oh right, it's " Pay & don't complain ".
Rynnik
Gariwald
What is the game's actual state… ?
Fun.
Not a member, representative, or supporter of Brighthaven Alliance.
Edam
Rynnik
Gariwald
What is the game's actual state… ?
Fun.

More of an addictive timesuck really.
Midnight
While crowdfunding *can* make one an investor nowadays, back when this game was on kickstarter it would have been illegal to solicit 500+ unaccredited investors over the internet.

Luckily… no share of the company or profits was ever offered to us so we're not part of a vast criminal conspiracy.
He who wrestles with us strengthens our nerves and sharpens our skill. Our antagonist is our helper.
-Edmund Burke
 
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