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Talonguard Facility Quality at 85?

Caldeathe Baequiannia
A job that should have taken about 38 hours is queued for 2.5 days.
To reach me, email d20rpg@gmail.com
Azure_Zero
Read EE 11.0 release notes, crafting time is now tied to settlement level.
Caldeathe Baequiannia
I'd anticipated that level 11 would be better than an 85 crafting level. What training level is required to get 100?
To reach me, email d20rpg@gmail.com
Takasi
Bob posted this information here.

"We looked into the facility rating issue and the new plan for player settlements is to hook the facility rating into your settlement level, much like training. Your facility ratings start at 60 if you don't pay upkeep (settlement level 9), then rise to 70 at level 10, 85 at level 11, and 100 at level 12. After that, they rise by 25 for each settlement level until they hit 300 at settlement level 20.

When upgrading becomes available, the rule will pretty much be that each facility has a rating of 50 at +0, and gains 50 points for each upgrade."
Takasi
The old Facility Rating was 200 so if you want the same crafting times we had prior to EE 11 you need to bump your settlement to Level 16.
Caldeathe Baequiannia
In which case, is it time, yet, to revisit the original plan of reducing crafting times?
To reach me, email d20rpg@gmail.com
Takasi
I don't know, I think the community wanted the long crafting times. With most of the small server pop having DTs and/or multiple accounts, few conflicts that cause item churn and an abundance of resources stockpiled I think the consensus was that we had too many crafters and not enough of a market from non crafting players. The game was designed for a much smaller percentage of crafters.

Maybe there should be a new thread because the devs did originally want to cut the crafting times by 1/5th and there was backlash. I can't remember anyone who supported the idea of reducing craft times but that was before we had T3 crafters and facility ratings dependent on bulk resources.
Jokken
For the record, I still support the longer crafting times. We're discussing raising the standard training level at High Road from 14 to 16. When we get our last two finished goods buildings crafted, active folks in the region are welcome to craft their finished goods there as we offer stations for all finished goods. Refine in Talonguard and craft in Highroad.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Thod-Theodum
I just checked Emerald Lodge - we currently have a facility rating of 250 and we never crafted faster in our settlement. This is what all the bulk goods are good for. Pile them up in your bank or use them - your choice.
Thod/Theodum are the OOC/IC leaders of the Emerald Lodge - a neutral settlement in the center of the mal that tries to the first to explore the Emerald Spire - should that part of the game ever become available. We have a strong in game and out of game relationship with the Pathfinder Society.
We welcome both hard core players as well as casual players with or without tabletop experience. We have a strong group in Europe and are slowly expanding into the US. We are predominately PvE as our neutral political stance means that we tend to use PvP only in self-defence. We are not anti-PVP - but expect limited PvP opportunity with us.
Midnight
Oops, there might actually be a reason to have holdings before 2017. smile
He who wrestles with us strengthens our nerves and sharpens our skill. Our antagonist is our helper.
-Edmund Burke
 
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