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Keepside Chat Thursday, Jan 21st 2016

Vadaryl
Question for tonight's chat

In regards to EE 11.1 under Terrain

"Terrains around the NPC Settlements such as Marchmont were adjusted to take into account that none of these are Starter Settlements anymore. Most had been adjusted long ago, but there were a few stragglers. This included changing all the hexes surrounding Marchmont into Wilderness hexes that can have Holdings and Outposts placed in them."

If these were shield hexes and had T1 resources only will they also have T2 resources after the patch?
Bringslite
Vadaryl
Question for tonight's chat

In regards to EE 11.1 under Terrain

"Terrains around the NPC Settlements such as Marchmont were adjusted to take into account that none of these are Starter Settlements anymore. Most had been adjusted long ago, but there were a few stragglers. This included changing all the hexes surrounding Marchmont into Wilderness hexes that can have Holdings and Outposts placed in them."

If these were shield hexes and had T1 resources only will they also have T2 resources after the patch?

+1
Virtute et Armis
-Unknown
Decius
More generally, can you describe the philosophy behind resource distribution, and why t3 is so scarce even where it is most common?
Edam
1. Are we still looking at an agile development model with regular iterations ?

2. if so, how many weeks between iteration patches ?
Azure_Zero
Recording of the chat
Duffy Swiftshadow
Streaming of this Keepside Chat is available here.
 
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