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|Bob 01.26.2016 10:19|
These are the Release Notes for Early Enrollment v11.1. This update was deployed to the Test Server on Friday, January 22, 2016, and to the Live Server on Tuesday, January 26, 2016.
What Is In This Release
This release focuses on bug fixes and general gameplay improvements, including a /stuck command for getting characters out of deep holes and other sticky situations, improved vault filtering and sorting, and the ability for settlement leaders to manage permissions of the Settlement and Settlement Upkeep vaults.
On a sadder note, a memorial to Brenna Stonebreaker was added at the top of the lower stairs into Forgeholm. Our condolences to Giorgio and all those close to Brenna in Golarion and beyond.
Full Release Notes
Stuck: Typing /stuck into the chat window will start a 5 minute timer. If the character doesn't move and doesn't get into combat during that time, she will be teleported to the nearest shrine. This is intended for use anytime a character is stuck in a hole or other problematic terrain feature and there isn't a GM available. Please file a support ticket to report the location of any player traps before using this command.
Inverted X and Y Controls: A setting is available on the Main Menu to invert the X and Y controls when using the mouse.
Escalations and Quests:
Auction House: Auctions last 4 weeks instead of 1 week.
Smallholdings: Husks for torn-down Smallholdings contain everything from both the Personal and Party Vaults.
Trading: Items in mid-trade are protected from loss if a character disconnects before the trade is completed.
Offensive Character Names: A new GM command makes it possible to change character names. For now, this ability will only be used to alter names that violate our Terms of Service.
Holdings and Outposts:
|KarlBob 01.26.2016 12:24|
There are some great improvements in that list. I know some people have been waiting a long time for inverted mouse controls. Grouping materials by name instead of quality is also a long-awaited improvement. It's good to see that the game is still improving while the search for a buyer goes on.
|Edam 01.26.2016 14:17|
Logged in before work to check. So far it is looking good.
|Tyncale 01.28.2016 06:14|
After looking at the new Vault UI, I am itching to dabble with my crafters again (unsubbed right now). Unfortunately there is simply no turnover now. Potions that keep sitting in the AH and such. I will wait for a new Forever War to fuel my trade.
Regalo Harnoncourt, Leader of the River Kingdoms Trading Company, High Council of Callambea.
This is the character that I am playing almost 100% of the time. (Tyncale is my Sage/Mage)
|Smitty 01.29.2016 08:38|
Havent seen “the what small stuff would you like us to look at next “ post following the latest release ..
Figure I would get a head start..
First up, look at escalations -
everything starts at 10k - (except lich , ogres and dark elves, and elementals which start at a high %)
all escalations (except lich , crazy ogres and dark elves ) looses strength on its own. -
prior to adding a bunch more heroes and legends to other events .. Please look at what folks go through to get to T3 in any event that is not Usties ..
Elemental - elders have a T3 drop chance - but don’t spawn till the escalation is under 10% or something.. this starts at super high percent and has to be killed to get to that point.. or wait for it to die on its own under the current set up..
Dark Elves .. Matrons start spawning at 50% - it starts really high and you have to work to get to T3 mobs ..
I would like to see all othe escalations that are going to have heroes and legends.. require similar work to produce T3 mobs.. that way we are not stuck with everyone wants 1 escalation.. all though that does gives us something to fight over and does give folks targets for banditry….
Would be nice if mordant, elementals, duregar , crazy ogres, and .. perhaps the lich( not sure I want to see a legendary crystals though..) .. all had versions of heroes and legends.. If this is the plan.. please look into how much work a group does to get to those T3 mobs in each and have it be similar work put into each to get to that point..
If just adding heroes and legends that have a chance to show up that should be easy.. if it is like elementals where the T3 mobs spawn below certain %’s that would probably be a lot more work..
|Tigari 01.29.2016 09:01|
Even if you added "heroes and legends" to thee escalations, usties will still be better. All around, everything in a ustie hex other than Herod, legends and prelates, are a joke(a group of casters if enough can be annoying). The average difficulty of the escalation as a whole is rather easy (which is my biggest problem with them having the best loot drops). The other escalations you mentioned are much more difficult on average (not TOO bad), and if you add the legends and heroe equivalents, you will just make them all that harder.
Overall, I'd like to see Herod and legend loot slightly nerfed, while the mobs you mentioned in each other escalation buffed (loot drop wise).
|Vadaryl 01.29.2016 09:11|
Not yet on suggestions.
One question I am curious is the recipe drop on bosses is how random is it? Will recipes be from any craft\refine skill?
My speculation is Tier may be random similar to how a boss may drop a Tier 1 Cleric Expendable for one player and a Tier 2 expendable for another player.
|Duffy Swiftshadow 01.29.2016 09:11|
|Takasi 01.29.2016 10:21|
Ustalav legends are still rare and the drop rate (base 0.8% for a party of six) for T3 is still very low even when you can find them.
If the other escalations had harder mobs with an equal rarity of Legends but with a greater (1.6%-3.2% for a party of 6) T3 drop rate then the large parties needed to fight them would feel they were worth the effort.
On average if you grind Ustalavs for 10 hours you might get a single T3 recipe drop. Most settlement members have abandoned doing Ustalavs because very few people have that much time on their hands and would rather spend the time they do have on a more reliable activity like harvesting mats, earning influence or doing escalations that give much better T1 and T2 recipe/expendable output. The only hexes that have had Ustalavs in the last two weeks rarely field more than a party of four or five in hex at any given time.
If anyone thinks Ustalavs should be nerfed then how many T3's recipes and expendables have they gotten from them and how long did it take to get them? We've had legends for two and a half months now. Most of the people I know who have been working them tirelessly still have not found a single expendable they can learn even though their 1 year old characters that they've spent $300 on now have enough XP to slot them.
|Duffy Swiftshadow 01.29.2016 10:44|
||Even adding Heroes and Legends with a significant boost to the chance might be enough of a change. We switched up to some Dark Elves last night after doing Usties for two weeks and it was much more difficult and a bit of a kick in the teeth after having it relatively easy.|