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Some Questions to Spark Forum Activity

Bringslite
The forum is pretty slow. Excepting when tender vitals get dragged out, anyway. Maybe some harmless questions for GW can energize forum activity.

@ GW
The Bloodstone Swords have a number of holdings. Some not real close to University Commons. I am curious how anyone (GW) playing feels about the hauling of the bulk resources to the city vaults. Does it feel like an interesting or enjoyable mechanic? Has there been any talk about altering it or adding in some type of trade off alternative?

@ Lisa
Without divulging too much Souper Sekret stuff, are you enjoying the builds that you have developed for your characters? Do you wish you had done any builds differently?

@ Bob, Mike, and Mark
For those of you playing, have any future planned features been affected by what you see and do in the game? Things like formation combat, the nature of conquest of settlements, the flow of feuds? Can you share any of your most up to date ideas about these now that we are a year+ in to the actual game?
Virtute et Armis
-Unknown
Lisa Stevens
Bringslite
The forum is pretty slow. Excepting when tender vitals get dragged out, anyway. Maybe some harmless questions for GW can energize forum activity.

@ GW
The Bloodstone Swords have a number of holdings. Some not real close to University Commons. I am curious how anyone (GW) playing feels about the hauling of the bulk resources to the city vaults. Does it feel like an interesting or enjoyable mechanic? Has there been any talk about altering it or adding in some type of trade off alternative?

I tend to make hauling bulk resources part of my overall gathering strategy. For instance, I empty out our Freevale holding when I am bringing a mule over from Marchmont, Rathglen, or other points west. I clean out the holding around PFU whenever I have a mule hauling anything in from anywhere else on the map. So basically, I don't ever just do bulk goods hauling trips. Also, the holdings that are close to PFU tend to be the ones that make the most bulk goods, with ones further away being inns that are used for regenerating and providing a company vault, so I set up their bulk goods production to just be a bit higher than the amount spent on holding upkeep each day. So I can leave them for months at a time and not have to much built up.

@ Lisa
Without divulging too much Souper Sekret stuff, are you enjoying the builds that you have developed for your characters? Do you wish you had done any builds differently?

I am enjoying my builds. I am not a power gamer, but more of a roleplayer. I went into the game with the concept of Laurethoron taken from my old 1st edition campaign. I definitely spent xp on stuff not optimally and now that I know the game better, I could have made a stronger build. The weakening of longbow was one that made me have to totally rethink how I did combat, but I now use my bow as a means to set up my greatsword attacks, instead of as my main attack. Tenbar is mostly a gatherer but I gave him some T2 wizard stuff so he could kill some things when he is out gathering.

My play style is to basically dabble in a lot of things at a whim, so I will never be the most powerful in the game. I am nowhere close to T3 capable and probably won't be for months. And I am fine with that. For me, it is all about the journey, not the destination.
Maxen
@ Bringlite,

I think hauling bulk goods will be an essential part of the economy. Once the player population gets to a level where (hopefully) 1000s of players are online, there would be opportunities for attacks by wandering monsters, banditry, caravan drivers and mule trains, and mercenary defenders. Moving bulk goods from one point to another would be an adventure in and of itself.
Bringslite
Lisa Stevens
Bringslite
The forum is pretty slow. Excepting when tender vitals get dragged out, anyway. Maybe some harmless questions for GW can energize forum activity.

@ GW
The Bloodstone Swords have a number of holdings. Some not real close to University Commons. I am curious how anyone (GW) playing feels about the hauling of the bulk resources to the city vaults. Does it feel like an interesting or enjoyable mechanic? Has there been any talk about altering it or adding in some type of trade off alternative?

I tend to make hauling bulk resources part of my overall gathering strategy. For instance, I empty out our Freevale holding when I am bringing a mule over from Marchmont, Rathglen, or other points west. I clean out the holding around PFU whenever I have a mule hauling anything in from anywhere else on the map. So basically, I don't ever just do bulk goods hauling trips. Also, the holdings that are close to PFU tend to be the ones that make the most bulk goods, with ones further away being inns that are used for regenerating and providing a company vault, so I set up their bulk goods production to just be a bit higher than the amount spent on holding upkeep each day. So I can leave them for months at a time and not have to much built up.

Some good strategies there. As a part of your regular routine and the farther=lesser intake, you have smoothed out the aspect of it being an onerous chore a little. Even though I have adopted a serious dislike of having to move bulk stuff this way, this isn't a campaign to get it changed. It could possibly be a passive-aggressive line of questions though! I am going to start trying harder to blend in the "a little bit every pass by" method. smile
Virtute et Armis
-Unknown
Bringslite
Lisa Stevens
Bringslite
The forum is pretty slow. Excepting when tender vitals get dragged out, anyway. Maybe some harmless questions for GW can energize forum activity.

@ Lisa
Without divulging too much Souper Sekret stuff, are you enjoying the builds that you have developed for your characters? Do you wish you had done any builds differently?

I am enjoying my builds. I am not a power gamer, but more of a roleplayer. I went into the game with the concept of Laurethoron taken from my old 1st edition campaign. I definitely spent xp on stuff not optimally and now that I know the game better, I could have made a stronger build. The weakening of longbow was one that made me have to totally rethink how I did combat, but I now use my bow as a means to set up my greatsword attacks, instead of as my main attack. Tenbar is mostly a gatherer but I gave him some T2 wizard stuff so he could kill some things when he is out gathering.

My play style is to basically dabble in a lot of things at a whim, so I will never be the most powerful in the game. I am nowhere close to T3 capable and probably won't be for months. And I am fine with that. For me, it is all about the journey, not the destination.

This is pretty much my attitude as well. With our newer players, we advise them that (if it fits) they pick up a gathering skill or a refine/craft skill to boost abilities. The reason being that it costs less per point and that they will probably will not use more than a certain number of weapon attacks. As for us Day One Ancients, I at least am pretty happy with things. I still consider archery to be a worthy skill though I would likely leave it out of one character's bag if I could redo things. Both of my T3 gatherers can also craft mule saddlebags (from scratch) anywhere there are facilities for pretty low investments of xp. That really has paid off. Over all, this attitude does mean that some players are literally a month+ ahead of me in any given feat line, but I do not mind.
Virtute et Armis
-Unknown
Bringslite
Maxen
@ Bringlite,

I think hauling bulk goods will be an essential part of the economy. Once the player population gets to a level where (hopefully) 1000s of players are online, there would be opportunities for attacks by wandering monsters, banditry, caravan drivers and mule trains, and mercenary defenders. Moving bulk goods from one point to another would be an adventure in and of itself.

Looking forward to that time! smile Right now it is just a terrible chore. Like most things, pop increase might make it more palatable. I have to say though, if there were an alternative or two (even if costly), I would use them at least 1/2 the time. Being able to split stacks to finite numbers more easily would really help in this instance, as well as many others.
Virtute et Armis
-Unknown
Bringslite
@ GW
What is your favorite escalation to do as players?
Virtute et Armis
-Unknown
Huran
Bringslite
Lisa Stevens
Bringslite
The forum is pretty slow. Excepting when tender vitals get dragged out, anyway. Maybe some harmless questions for GW can energize forum activity.

@ Lisa
Without divulging too much Souper Sekret stuff, are you enjoying the builds that you have developed for your characters? Do you wish you had done any builds differently?

I am enjoying my builds. I am not a power gamer, but more of a roleplayer. I went into the game with the concept of Laurethoron taken from my old 1st edition campaign. I definitely spent xp on stuff not optimally and now that I know the game better, I could have made a stronger build. The weakening of longbow was one that made me have to totally rethink how I did combat, but I now use my bow as a means to set up my greatsword attacks, instead of as my main attack. Tenbar is mostly a gatherer but I gave him some T2 wizard stuff so he could kill some things when he is out gathering.

My play style is to basically dabble in a lot of things at a whim, so I will never be the most powerful in the game. I am nowhere close to T3 capable and probably won't be for months. And I am fine with that. For me, it is all about the journey, not the destination.

This is pretty much my attitude as well. With our newer players, we advise them that (if it fits) they pick up a gathering skill or a refine/craft skill to boost abilities. The reason being that it costs less per point and that they will probably will not use more than a certain number of weapon attacks. As for us Day One Ancients, I at least am pretty happy with things. I still consider archery to be a worthy skill though I would likely leave it out of one character's bag if I could redo things. Both of my T3 gatherers can also craft mule saddlebags (from scratch) anywhere there are facilities for pretty low investments of xp. That really has paid off. Over all, this attitude does mean that some players are literally a month+ ahead of me in any given feat line, but I do not mind.

I also echo this attitude. I put my build together to essentially recreate my TT duelist as close as possible. I did alot of research before starting and after weighing out all of my options, I decided to go the pure fighter route rather than mixing Rogue/Fighter feats and features. Everything I have done on this character was with roleplaying in mind so he is not optimal but very fun to play.

Ironically, one of the things I ended up taking that is slightly different than the TT version was the archer feat since in PFO medium armor was the best way to simulate the TT 'high AC' while wearing light armor. The archer feat gives a speed boost so it more or less simulates wearing light armor (no speed reduction or armor penalty) in the TT while still having a decent armor bonus. The downside of course is not having a armor feat that gives bonuses to my melee weapon like I would have if I were to have gone with a Rogue armor feat. So I have a split archer / light blades expert and more of an all around build rather than a specialist in one thing like I have in the TT version.
"Circles of power, gathered by EARTH, welcomed by GOLD, in strife and in mirth. Focused by CRYSTAL, guided by LIGHT, showing the way, by day and by night. wrought in IRON, strengthened by STEEL, together we stand, in wrack and in weal. Hidden in SHADOW, explored by WOOD, we circle together, for the greater good." –Maxikyd– http://www.kotcguild.com/
Edam
Bringslite
Maxen
@ Bringlite,

I think hauling bulk goods will be an essential part of the economy. Once the player population gets to a level where (hopefully) 1000s of players are online, there would be opportunities for attacks by wandering monsters, banditry, caravan drivers and mule trains, and mercenary defenders. Moving bulk goods from one point to another would be an adventure in and of itself.

Looking forward to that time! smile Right now it is just a terrible chore. Like most things, pop increase might make it more palatable. I have to say though, if there were an alternative or two (even if costly), I would use them at least 1/2 the time. Being able to split stacks to finite numbers more easily would really help in this instance, as well as many others.

One of the more obvious alternatives is getting mules (even an inferior one) from selected holdings and small holdings to avoid the two way mule trip.
Lisa Stevens
Bringslite
@ GW
What is your favorite escalation to do as players?

That one is pretty easy. Dark Elves. I really think that it tickles all the right notes for me. I can solo 1 or 2 dark elf groups if I am on alone. If I can get another person, we can go up to three. In bigger groups, we can make progress quickly, especially if we take down the events.

Nice T2 drops with silver coin a nice bonus. There is variety and strategy amongst the various mobs and I like the different feel of the events, from Assassins to Ogre Behemoths to Green Crystals, to Elementals. I also like that it feels like a campaign to take one down. My PFU compatriots and I have taken down 4 so far and are working on our fifth. Each one took weeks of work. To finish it off is really satisfying and for some reason doesn't feel grindy, probably because we aren't in a hurry to finish. We are enjoying the ride. And the occasional T3 expendable or recipe drop has folks constantly checking their inventory after we drop a matron or champion. Heck, Nac got a T3 recipe off a Senior Poisoner the other day.
 
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