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Account for Sale

Duffy Swiftshadow
Caldeathe Baequiannia
No worries, Duffy, I'm sure if they'd proven their claim, there'd have been something else wrong with it anyway that would have allowed you to keep doing whatever you feel like doing.

Every claim that has been delivered to us with clear terms has been honored, to date that list includes: Dominion, Blackwood Glade, Phaeros, Hammerfall, Keeper's Pass, Emerald Lodge, and Brighthaven.
Bringslite
Midnight
Will a game where anyone can get killed at any time ever be a financial success?

That is possibly a million dollar question, though it might fit the OP better as something like "Will there ever be a game where competition for resources is non existent?". I don't think that there will ever be a game that is perfect for everyone. Every game seems to fit in a spot that has its body of enthusiasts and some that are willing to accept the PVP design from the edges of what they see as playable. That goes both ways. There are PVP enthusiasts that won't play PfO because it is too confining of PVP.

I am not saying that stuff like that is unworthy of being frustrating. Of course it is and it gets old when you can't get a break and just go about the business that you want to without 3rd party interference. As pointed out, it is exciting to have to look over your shoulder often if you choose to go out and about alone, for some players anyway. Definitely not for all.

If there were even just a cpl hundred more regular players on this server, these escalations would be under constant threat of being picked off by groups that hang their armor very far from those places that they "raid", or whatever you want to call it. It would be constant. Not because those players are naturally bad guys, but because (in our server and this MMO) it is "The Only Game in Town".

Public declarations of territory actually seem to work well, at this stage. Makes sense because most of the larger groups are "lawfully" bent RP wise, the population is small and some "chaotically bent" groups don't want messy wars wrecking what they are building, and because almost all realize that the general chat/forum headache is not worth it.

The bottom line really is though, if you don't make well known and well defined your "boundaries" and tolerance level, you are ALWAYS going to be disappointed at the actions that others take.

To the OP, if you really can't stand this sort of game then you will not be very satisfied playing it. If you can let go of the negative personal parts of the competitive nature of the game and embrace some of the social dynamics you will "get it". Your Settlement needs you. Your Alliance needs you. If you decide to stay, embrace that part of the competitive nature of this game. It feels good to be one of many("many" only needs to be a few right now) working for that goal, whatever it is.
Virtute et Armis
-Unknown
Caldeathe Baequiannia
Duffy Swiftshadow
Caldeathe Baequiannia
No worries, Duffy, I'm sure if they'd proven their claim, there'd have been something else wrong with it anyway that would have allowed you to keep doing whatever you feel like doing.

Every claim that has been delivered to us with clear terms has been honored, to date that list includes: Dominion, Blackwood Glade, Phaeros, Hammerfall, Keeper's Pass, Emerald Lodge, and Brighthaven.
As long as those clear terms fit your personal criteria.
To reach me, email d20rpg@gmail.com
The Eternal Balance
Bringslite
Midnight
Will a game where anyone can get killed at any time ever be a financial success?

That is possibly a million dollar question, though it might fit the OP better as something like "Will there ever be a game where competition for resources is non existent?". I don't think that there will ever be a game that is perfect for everyone. Every game seems to fit in a spot that has its body of enthusiasts and some that are willing to accept the PVP design from the edges of what they see as playable. That goes both ways. There are PVP enthusiasts that won't play PfO because it is too confining of PVP.

I am not saying that stuff like that is unworthy of being frustrating. Of course it is and it gets old when you can't get a break and just go about the business that you want to without 3rd party interference. As pointed out, it is exciting to have to look over your shoulder often if you choose to go out and about alone, for some players anyway. Definitely not for all.

If there were even just a cpl hundred more regular players on this server, these escalations would be under constant threat of being picked off by groups that hang their armor very far from those places that they "raid", or whatever you want to call it. It would be constant. Not because those players are naturally bad guys, but because (in our server and this MMO) it is "The Only Game in Town".

Public declarations of territory actually seem to work well, at this stage. Makes sense because most of the larger groups are "lawfully" bent RP wise, the population is small and some "chaotically bent" groups don't want messy wars wrecking what they are building, and because almost all realize that the general chat/forum headache is not worth it.

The bottom line really is though, if you don't make well known and well defined your "boundaries" and tolerance level, you are ALWAYS going to be disappointed at the actions that others take.

To the OP, if you really can't stand this sort of game then you will not be very satisfied playing it. If you can let go of the negative personal parts of the competitive nature of the game and embrace some of the social dynamics you will "get it". Your Settlement needs you. Your Alliance needs you. If you decide to stay, embrace that part of the competitive nature of this game. It feels good to be one of many("many" only needs to be a few right now) working for that goal, whatever it is.

Well and fairly spoken sir.
It is no measure of health to be well adjusted to a profoundly sick society.
Decius
Caldeathe Baequiannia
Duffy Swiftshadow
Caldeathe Baequiannia
No worries, Duffy, I'm sure if they'd proven their claim, there'd have been something else wrong with it anyway that would have allowed you to keep doing whatever you feel like doing.

Every claim that has been delivered to us with clear terms has been honored, to date that list includes: Dominion, Blackwood Glade, Phaeros, Hammerfall, Keeper's Pass, Emerald Lodge, and Brighthaven.
As long as those clear terms fit your personal criteria.
"Delivered by someone who is identifiably affiliated with the group they purport to be representing", "Describe the claim" and "are public" are the criteria right now.
In this case, the first would have simply been a matter of saying which company to look up a leader of, the second could have been as simple as naming the one hex, and the third could have been as simple as saying it in general chat.

Or in the happy solution, ask to join the party.
Duffy Swiftshadow
Caldeathe Baequiannia
Duffy Swiftshadow
Caldeathe Baequiannia
No worries, Duffy, I'm sure if they'd proven their claim, there'd have been something else wrong with it anyway that would have allowed you to keep doing whatever you feel like doing.

Every claim that has been delivered to us with clear terms has been honored, to date that list includes: Dominion, Blackwood Glade, Phaeros, Hammerfall, Keeper's Pass, Emerald Lodge, and Brighthaven.
As long as those clear terms fit your personal criteria.

In this context Clear means there is a definition of territory, some form of terms (these don't have to be complex), and it's either very obvious to find this information or it's delivered directly to us.
DLoren
Our city leaders haven't been in game since Christmas. Our company leader hasn't been in game since last summer. There is no one to accept new members or new companies, so we can only change companies by leaving them or moving to another city. Cas Evelyn was there when Olumbra delivered the message clearly the first time, yet chose to come back the second time. I get it. Our choice of cities has made us second class citizens that important players don't have to pay attention to.
DLoren
If only we could go back to when we part of Freevale. But that's gone too.
Not Tink
Account is sold
Huran
DLoren
Our city leaders haven't been in game since Christmas. Our company leader hasn't been in game since last summer. There is no one to accept new members or new companies, so we can only change companies by leaving them or moving to another city. Cas Evelyn was there when Olumbra delivered the message clearly the first time, yet chose to come back the second time. I get it. Our choice of cities has made us second class citizens that important players don't have to pay attention to.

Do you guys have any way of contacting your leaders? If they are no longer playing it sounds like a change of leadership is needed somewhere. Maybe you could contact GW support to get it all sorted out?
"Circles of power, gathered by EARTH, welcomed by GOLD, in strife and in mirth. Focused by CRYSTAL, guided by LIGHT, showing the way, by day and by night. wrought in IRON, strengthened by STEEL, together we stand, in wrack and in weal. Hidden in SHADOW, explored by WOOD, we circle together, for the greater good." –Maxikyd– http://www.kotcguild.com/
 
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