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Is zigzagging across hex lines an exploit?

Maxen
It was rather amulesing. He was unknowingly placed right in the hex border. No one could perform the action to claim him. Definitely something to look at.
Edam
Maxen
It was rather amulesing. He was unknowingly placed right in the hex border. No one could perform the action to claim him. Definitely something to look at.

Had that issues a few times in normal play just on mule runs. It can even be near impossible to unload the mule.
Bob
Maxen
It was rather amulesing. He was unknowingly placed right in the hex border. No one could perform the action to claim him. Definitely something to look at.

Assuming this is the same problem that usually happens when mules are right on a hex border, it's possible to retrieve the mule but it's tricky to explain how. The issue is that the mule is officially in one hex, and the character trying to retrieve the mule is officially in a different hex. Depending on exactly where the mule is, it could potentially be in 2-3 hexes (3 if it's near a hex corner, 2 if it's just near a hex edge). We eventually plan on handling these cases more elegantly, so that you can claim mules across hexes just as you can fight mobs or other players across hexes, but until we have a chance to do that work, the best we can do is put up an error message and try to point people in the right direction to fix the problem themselves and get into the right hex.

Clearly the wording of the message isn't doing the trick, and I've been contemplating something better, but it's a tough concept to explain in a fairly short statement. There's probably no brief error message that would really explain what to do to someone who doesn't already understand, at least partially, that you have to go a little ways into a hex before your character switches to that hex's server. In other words, being on one side or the other of a hex border isn't exactly the same as being on one hex server or another. You can see this in action if you open up the map and have it show you the current hex. As you cross a hex border, you'll stay on the original hex for a little while, even though your character is visually across the border. Once you cross far enough over, the map will suddenly switch to the new hex, telling you that your character has been switched over to the new hex server. Ultimately, you shouldn't have to care about which server you're on, but there's work to be done making each separate game mechanic work seamlessly across hex borders.

For now, what you need to do in this situation is try crossing into the 1-2 other hexes that the mule might be in, then returning to the mule (in a straight line so you don't cross back into the previous hex accidentally) and trying again. If you're near a hex corner, you could need to make two separate tries, one for each of the other hexes the mule could be in.

Assuming players are at least aware of these hex server complications, maybe something like the following would point them toward the right solution:

The mule is on a different hex server than you are. Cross far enough into a neighboring hex to switch servers, then try claiming the mule again.
Maxen
Bob
Maxen
It was rather amulesing. He was unknowingly placed right in the hex border. No one could perform the action to claim him. Definitely something to look at.

Assuming this is the same problem that usually happens when mules are right on a hex border, it's possible to retrieve the mule but it's tricky to explain how. The issue is that the mule is officially in one hex, and the character trying to retrieve the mule is officially in a different hex. Depending on exactly where the mule is, it could potentially be in 2-3 hexes (3 if it's near a hex corner, 2 if it's just near a hex edge). We eventually plan on handling these cases more elegantly, so that you can claim mules across hexes just as you can fight mobs or other players across hexes, but until we have a chance to do that work, the best we can do is put up an error message and try to point people in the right direction to fix the problem themselves and get into the right hex.

Clearly the wording of the message isn't doing the trick, and I've been contemplating something better, but it's a tough concept to explain in a fairly short statement. There's probably no brief error message that would really explain what to do to someone who doesn't already understand, at least partially, that you have to go a little ways into a hex before your character switches to that hex's server. In other words, being on one side or the other of a hex border isn't exactly the same as being on one hex server or another. You can see this in action if you open up the map and have it show you the current hex. As you cross a hex border, you'll stay on the original hex for a little while, even though your character is visually across the border. Once you cross far enough over, the map will suddenly switch to the new hex, telling you that your character has been switched over to the new hex server. Ultimately, you shouldn't have to care about which server you're on, but there's work to be done making each separate game mechanic work seamlessly across hex borders.

For now, what you need to do in this situation is try crossing into the 1-2 other hexes that the mule might be in, then returning to the mule (in a straight line so you don't cross back into the previous hex accidentally) and trying again. If you're near a hex corner, you could need to make two separate tries, one for each of the other hexes the mule could be in.

Assuming players are at least aware of these hex server complications, maybe something like the following would point them toward the right solution:

The mule is on a different hex server than you are. Cross far enough into a neighboring hex to switch servers, then try claiming the mule again.

That all makes perfect sense. I've noticed when crossing borders with the large map open and in Hex view mode that it doesn't switch to the next hex as soon as I cross the boundary until I'm a little ways into the next hex. I did approach the mule from all sides, but didn't think last night to continue into the hex and complete the handoff to the new server before coming back to the mule. If that ever occurs again, I'll know what to do.
 
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