Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

EE 11.4 Preliminary Release Notes

These are the Preliminary Release Notes for Early Enrollment v11.4. We deployed the latest Final Candidate for 11.4 to the Test Servers on Wednesday, August 31. If that build passes all our tests, we plan to deploy it to the Live Servers on Friday, September 2.

What Is In This Release

This release is a grab bag of small fixes, including several fixes to feat requirements that have been blocking some players from advancing. Another pass was also done on the shrines to ensure that players have an appropriate place to respawn no matter where they die. Most of the other fixes were chosen because they could be done quickly and safely, allowing us to clean up our bug database a bit without forcing an extended testing pass that would have slowed down deployment of the feat and shrine fixes.

Full Release Notes

  • Arcane Attack Bonus allows Intelligence or Personality for its ability requirement, not just Intelligence.
  • Gemcutter 19 requires 118 Crafting instead of 118 Adventure.
  • Channel Force 5 requires only an appropriate Weapon Proficiency 3 for feats.
  • Channel Force 6 requires only Heavy or Light Melee Attack Bonus 9 for feats.
  • The L3 Keyword for both Improved and Greater Blessing is Enhancing instead of Invoking (which remains the L5 Keyword for Greater Blessing).
  • Fighter 14 requires Hit Points 14 instead of Hit Points 13.
  • Descriptions for the Role Achievements only list the actual requirements, instead of trying to include the ability requirements that the various feat requirements implied.

  • Added shrines to hexes (-21,13), (-21,19), (-16,11), (5,19) and (6,3) to fill in some gaps in shrine coverage. Previously, dying in those hexes and some other hexes near them would result in respawning in the middle of the hex.
  • Added shrines to two monster hexes near the eventual site of Fort Inevitable.
  • Removed some obsolete shrines from Thornkeep.
  • Cleaned up a bridge in hex -1,14 to remove some player traps and better align with the ground.
  • Removed a player trap near the road in hex 1,14.
  • Moved the Holding site in hex -14,-2 off of the road.

  • Clicking on the Buy button doesn’t reset the Auction House Category/Sub-Category listings or scroll those listings back to the top.
  • Auction House listings don’t include durability information, since damaged items can’t be sold anyway.
  • Auction House sorts Inventory, Local Vault, Sell Orders and Bids alphabetically.
  • The FPS display moved to the space above the Action Bar to avoid overlapping other UI elements.
  • Clicking on the Tier buttons on the Crafting Window filters recipes according to Tier.
  • The tooltip for the weapon on the Action Bar no longer includes durability, which was displaying the incorrect number.
  • Gear for hands and feet (e.g. mittens, boots) have proper icons.

  • Encounter sites for Fires of an Angry God (Event during Razmiran Cultists) renamed to Provecateurs.
  • Renamed the Crafting Tutorial to Crafting Tutorial instead of Thornkeep Scout (the name of the questgiver).

Trade: Though extremely unlikely to happen without using GM teleport commands now that characters can’t move while the Trade Window is open, contents of the Trade Window are now properly returned to both characters if either character switches hexes.

Maps: Large Entities such as Epic Green Crystals only show up at standard distances after being spotted, instead of continuing to show at the edges of the mini-map.

Update 1: Edited to account for second Final Candidate build.
Update 2: Latest Final Candidate deployed to Test Servers on 8/31, hope to deploy to Live Servers on 9/2. Added 1 item to Full Release Notes under UI: Auction House sorts Inventory, Local Vault, Sell Orders and Bids alphabetically.
Good Stuff.

On the subject of Improved Blessing and Greater Blessing. It seems rather odd the T3 variant (Greater) loses the favored bonus.
Virtute et Armis
Glad to see this stuff coming so soon. Many thanks, Bob.
Nihimon murmurs in sheer ecstasy as the magic courses through his veins
Thank you Bob!
Stilachio Thrax
Looks good! Now a quick question for 11.5 smile - Would it be possible to separate the switching of implements from the switching of weapons? There are many times I want to switch between a trophy charm and a holy symbol, but I don't want to switch away from my sword to a bow or focus (or vice versa).
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
meaningful choices smile
Xyzzy - gatherer, yeoman archer, swamp monster.
Stilachio Thrax
meaningful choices smile

Its not "meaningful", its arbitrary and capricious. It makes zero sense that switching a weapon would cause you to switch something completely unrelated to it, both from a realism standpoint and a gaming standpoint. I almost believe it was an oversight, because it is something I have never seen another game do.
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Have to agree it is frustrating. I will guess that Harneloot agrees but he is mischievous!

Choosing to equip 2 implements is the meaningful choice and the "make work" until the rest of the core classes are in.
Virtute et Armis
Duffy Swiftshadow
The feature is really the important choice for implements, not the implements themselves. Buuuuut the comboing between weapons and implements is important and comboing the 2nd implement should probably be treated the same way as 2nd weapon set, thus making it difficult to combo too easily by tying it to the weapon swap does make some sense.
You must be logged into an enrolled account to post