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Nihimon 03.17.2017 20:24 | |
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First, I'm very encouraged by the Road Map. I think embracing PFO as a niche, indie game is exactly the right thing to do. The one thing I think is missing that might be really high value is Contracts. I don't think I'm alone in thinking Contracts can empower the community to, in essence, create quest-like content. And I think community-created content is by far the most cost-effective content there can be. Make it easy for players to answer the question "what can I do?" Show them the Buy and Sell Orders at remote Auction Houses. Show them the open Contracts they can take on. Maybe even show them which Escalations are active, or where they can harvest the Resources they need. And if at all possible, let us help you give them something engaging to do.
Nihimon murmurs in sheer ecstasy as the magic courses through his veins
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Duffy Swiftshadow 03.17.2017 20:37 | |
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Even as a simple mechanic an in-game way to direct asynchronous effort is very helpful, especially as a method to clearly setup new players towards various goals.
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Schedim 03.18.2017 05:01 | |
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I always had the hope that at sometimes in the future there would be an option for players to "direct" minor escaltions/quests/Dungeons/whatever to further in-game goals and purposes. Like it was done back in the days of MUDs etc. Social companies fullfill another direly needed function tho, one which I think every newbie I met ingame have asked for.
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com |
Bob 03.19.2017 17:42 | |
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Contracts (and other similar things) were on the list we discussed, very much for the kinds of reasons listed above. Unfortunately they're a little too complex to implement quickly, so they didn't make the cut. They'll no doubt rise again for reconsideration, but we'll have to focus first on the things that did make the cut to ensure that they all get completed on time. We've also left a little bit of time toward the end to consider possible additions, but we want to wait until closer to that time before thinking about what exactly to add so we can see just how much extra stuff we can tackle, and also to see if anything else of higher priority has come up along the way. |
Lisa Stevens 03.22.2017 17:08 | |
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I was pushing very hard for putting contracts into the game during this push, but keep running into problems when it came to implementation. I am continuing to think about it and hopefully I can come up with an idea that is less hard to implement than what we were originally planning. I think that giving players the ability to contract other players and provide content for the game would be a HUGE plus, so this will be something I come back to again and again until it is solved. |
Edam 03.22.2017 19:41 | |
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Having done an awful lot of contracts in EVE there are a few suggestions I can make for when contracts are eventually implemented. Assuming we are talking simple basic instant sale/transfer of items rather than contracts that extend over time like transport contracts or manufacturing contracts etc:
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Giorgio 04.02.2017 02:33 | |
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I am heartened to know that Contracts is something that GW is interested in; the more tools we the player have to create our own content, the better this game will be. ![]() (Also, a future with "writing" is something I'd like to see.)
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company
PM Giorgo on Paizo Forums PM Admin George on Commonwealth of the Free Highlands |
Flari-Merchant 04.02.2017 12:00 | |
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Not to be a downer and not to dismiss how great it would be to have more complex contracts… but we already have lots of potential "contracts" in the form of Buy Orders in the Auction Houses. Maybe what we need is a better way to SEE them and/or get the knowledge that they are offered out to the "world". |
Edam 04.02.2017 18:23 | |
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Bringslite of StaalgardBuy orders are not contracts and do not come even close to filling the multiple roles contracts fill in other games. |
Flari-Merchant 04.02.2017 18:27 | |
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EdamNo they don't come close to filling all the possibilities of a separate Contract Feature. Yes they are so contracts none-the-less. A promise is made to pay for something that is provided.Bringslite of StaalgardBuy orders are not contracts and do not come even close to filling the multiple roles contracts fill in other games. |