Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Blacklists

Edam
Not that there was ever any real need for vigilance in bluesec/renter SOV EVE.

Wormholes and losec have a bit of a wild west spin but only a small fragment of the EVE population live there.
Harad Navar
With regard to bottlenecks, I would like to see (probably just before OE) that the bottom of the rivers drop 10 m (with or without water) with only a few places to climb out. It would make terrain another challenge for players and make bridges a viable point for banditry and territory defense. It would make geography actually mean something in the game.
Knowledge can explain the darkness, but it is not a light.
Stilachio Thrax
Bob, how does blacklisting handle this scenario? Settlement A blacklists Settlement B. Member X of Settlement B drops his company/settlement. Is Member X still blacklisted (ie. does blacklisting of a settlement or company also blacklist the individuals in those settlements/companies so they can't drop to avoid the blacklisting or does he have to be manually blacklisted as an individual)?
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Paddy Fitzpatrick
Harad Navar
With regard to bottlenecks, I would like to see (probably just before OE) that the bottom of the rivers drop 10 m (with or without water) with only a few places to climb out. It would make terrain another challenge for players and make bridges a viable point for banditry and territory defense. It would make geography actually mean something in the game.

As would adding fall damage so I can't just jump off the highest mountains and have to go up and down the passes.

Also give incentives for using the roads, like maybe have mules move a bit faster on roads, or better patching if the players follow the roads. That way, people may be on roads and bridges more regularly in the first place.

That is when you can have bandits camping, patrols, convoys, supply lines in war, etc. Give people reasons to use the established roads and terrain and they will come. Why would I follow a road now if there are no incentives to do so and the terrain doesn't force me to do so?
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Midnight
If they no longer belong to a settlement they now only have suport to level 8. At that point your trainers are of no more use than Thornkeep trainers.
He who wrestles with us strengthens our nerves and sharpens our skill. Our antagonist is our helper.
-Edmund Burke
You are a Troll
Paddy Fitzpatrick
Harad Navar
With regard to bottlenecks, I would like to see (probably just before OE) that the bottom of the rivers drop 10 m (with or without water) with only a few places to climb out. It would make terrain another challenge for players and make bridges a viable point for banditry and territory defense. It would make geography actually mean something in the game.

As would adding fall damage so I can't just jump off the highest mountains and have to go up and down the passes.

Also give incentives for using the roads, like maybe have mules move a bit faster on roads, or better patching if the players follow the roads. That way, people may be on roads and bridges more regularly in the first place.

That is when you can have bandits camping, patrols, convoys, supply lines in war, etc. Give people reasons to use the established roads and terrain and they will come. Why would I follow a road now if there are no incentives to do so and the terrain doesn't force me to do so?

I like all these ideas very much - would help foster a lot more player interaction (both planned and unexpected, depending on which side of the ambush you are on smile
Paddy Fitzpatrick
Midnight
If they no longer belong to a settlement they now only have suport to level 8. At that point your trainers are of no more use than Thornkeep trainers.

Q-Q-Q-QUAD POST!!! Lol
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Stilachio Thrax
Midnight
If they no longer belong to a settlement they now only have suport to level 8. At that point your trainers are of no more use than Thornkeep trainers.

Blacklist has other functions than simply preventing training smile
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Bob
Stilachio Thrax
Bob, how does blacklisting handle this scenario? Settlement A blacklists Settlement B. Member X of Settlement B drops his company/settlement. Is Member X still blacklisted (ie. does blacklisting of a settlement or company also blacklist the individuals in those settlements/companies so they can't drop to avoid the blacklisting or does he have to be manually blacklisted as an individual)?

You'd have to manually blacklist that individual. There would be a lot of complications to automatically editing your lists as companies switch settlements or players switch companies (maybe you're glad that person left the blacklisted company, and didn't want to blacklist them personally).

The best answer ultimately is for us to better deal with company hopping so that players won't regularly do so just to game their way around various restrictions. The main deterrent at this point is the support loss that others have mentioned (a great example of what I mean when I say that the support mechanic is currently woven into so many systems that we need at least some form of it now, and then we need to deal with its shortcomings over time). We also hope to eventually put in other things to deter company hopping (one possibility is lowering your company's max and/or available influence the moment you leave, instead of at the next downtime), but don't have any of that scheduled at this time.
Bob
Midnight
If they no longer belong to a settlement they now only have suport to level 8. At that point your trainers are of no more use than Thornkeep trainers.

We're actually looking at letting you train beyond your support level, since this new support system will let you at least partially take advantage of such training. Given this particular way of gaming the system, I'm thinking about adding a surcharge to the coin costs in such cases. If your settlement's not supporting your use of that feat rank, then clearly they're not supporting your training either, so the trainer has to work that much harder.
 
You must be logged into an enrolled account to post