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Protected hexes are another blob friendly feature.

Flari-Merchant
Bob
Bringslite of Staalgard
When you advise "Do not stretch much beyond what you can achieve in Influence right now"(paraphrasing) "because that is too far when we reintroduce the cap", it sounds like we will be dropped right back into the situation that we are already in. Most companies have been around long enough that they are capped and nearly fully "banked" as well.

I definitely don't want to give the impression that we'll be returning things to a state that feels limited much like the current situation is. We want there to be limits to influence use, but we want them to result in a world that feels reasonable at any scale. That doesn't necessarily mean that the results are exactly the same at any scale, just that they feel reasonable at any scale, and it's fair to say that the current method of limiting influence doesn't hit that goal at the current scale. Without the limits, we could very quickly find ourselves feeling unreasonable in the opposite direction, but between the limited pace of earning influence and the logistical problems of moving around too many bulk resources, there should still be at least some limits on overall development.

The system is both artificially skewed because of non existent characters in companies and scale locked because there is a hard cap AND a diminishing return. I don't see how you can scale things to seem right for tiny populations as well as much larger (by magnitudes) populations. Not unless you 1. get rid of the dead weight phantom characters and manually adjust caps according to populations? I suppose that you could possibly code a sliding scale in but Ye Gads! the work…

Maybe Influence is being held in the wrong place and being used for the wrong things or in the wrong ways or not enough ways?

How will you finally address all of these unsubscribed cap raising characters if you don't do it before you try and attract 1000's of new players? Do it when the population is healthy and growing and you might as well throw us to the wolves with our hands tied behind our backs. Never do it and it will be a real sore spot for new players coming in and trying to get established with their own influence pools. smile
Bob
As soon as we have a rough plan worked out, I'll open up a more detailed discussion on the forums. Hopefully there'll be some time for us to work through the details during the early days of EE 13.
Flari-Merchant
Bob
As soon as we have a rough plan worked out, I'll open up a more detailed discussion on the forums. Hopefully there'll be some time for us to work through the details during the early days of EE 13.

OK Thanks for putting up with this evening's badgering. I am confident you guys will figure something out smile
Edam
To be quite honest if we actually get the 1000s of players Bringslite is talking about the handful of unsubscribed subs in the current game will make no difference.

Reading between the lines of the various forum posts here, the main motivation behind all this seems to be disenfranchised current players hoping to oust some of the existing settlement holders BEFORE any influx of new players.
Flari-Merchant
Edam
To be quite honest if we actually get the 1000s of players Bringslite is talking about the handful of unsubscribed subs in the current game will make no difference.

Reading between the lines of the various forum posts here, the main motivation behind all this seems to be disenfranchised current players hoping to oust some of the existing settlement holders BEFORE any influx of new players.
Forgive me… you seem to see outrĂ© motivations in many things that people post. Are there disenfranchised players in control of settlements?
Midnight
Edam
To be quite honest if we actually get the 1000s of players Bringslite is talking about the handful of unsubscribed subs in the current game will make no difference.

Reading between the lines of the various forum posts here, the main motivation behind all this seems to be disenfranchised current players hoping to oust some of the existing settlement holders BEFORE any influx of new players.

I'm not seeing it.

If you're talking about me, I only have a T3 gatherer subscribed. My plan is to play one account until the mythic 10,000 arrive and then decide whether I need my other accounts to be a big deal in this game (if I can even afford to activate them again) or sell them to the new crowd (if that is still allowed by then). I might be able to be talked into activating a combat character if people can somehow reignite my combat passion through bad behavior towards me (if I can afford it, I no longer have 2 jobs… more time to play, less money to be an alt-oholic) but I'm getting my combat kicks in FREE games and my guild's plan is to get our guild PvP fix in the next big game.

When I say this is a builder game and is likely to remain a builder game, I mean it. It may not be what I hoped for, but I can see the writing on the wall, so the logical thing to do is to be useful to builders… thus I activated my gatherer for a year and my other accounts aren't subscribed.

I see nothing to suggest any ousting is going to occur. I just see people trying to guide the game into being able to attract and retain players.
He who wrestles with us strengthens our nerves and sharpens our skill. Our antagonist is our helper.
-Edmund Burke
Duffy Swiftshadow
Edam
To be quite honest if we actually get the 1000s of players Bringslite is talking about the handful of unsubscribed subs in the current game will make no difference.

Reading between the lines of the various forum posts here, the main motivation behind all this seems to be disenfranchised current players hoping to oust some of the existing settlement holders BEFORE any influx of new players.

I think you're being paranoid, of the people that said anything in this thread only 2 of them has anything resembling an expansion in mind after the patch and I believe it's mostly on dead settlements and neither of them need these changes to do it. (It's not me, so that should narrow it down for you)

I would like influence replaced with something else because it's a horrible system that constricts player groups based on arbitrary player counts and barely matters from a longer term server viewpoint. I would much rather there be some form of hard-caps that are company/settlement based instead as I think it would encourage a much cleaner territory game and reduce the issues we've pointed out with influence. That all said, Bob indicates they are looking to tweak/change it so I'm perfectly content to wait and see what they come up with.
 
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