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Mage Tanks

Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
Flari-Merchant
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".
Edam
Bringslite of Staalgard
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".

Discussion is good, but I still stick to my point that people should play more.

There are comments that regularly pop on these forums that clearly indicate a lack of recent play experience that often translate as "nerf this because my limited T1/T2 understanding of the game is not working in T3" or "nerf this because it does not fit the way I have done it in the tabletop version". This thread in particular seems to have a lot of opinions being expressed about a feat by people with limited experience of what it is (as no where does it say its a vampiric effect, just that the damage component is negative) exactly who uses it (hint - not just wizards or people in cloth) how to defeat it in PvP (work that out for yourself) and how it is effective in actual play and how it is actually used (hint - using this does not make you a melee combat monster or invulnerable).
Fiery
You aren't the only one who has used, fought against, or tested this ability, Edam. You shouldn't dismiss opposing views out of hand because they don't adhere to your experiences or opinions.
Edam
Fiery
You aren't the only one who has used, fought against, or tested this ability, Edam. You shouldn't dismiss opposing views out of hand because they don't adhere to your experiences or opinions.

Edam has many opinions and is generally argumentative, ask anyone at Keeper's Pass smile

By the way, the character Edam is actually a crafter/gatherer with a modicum of PvE combat skills but effectively useless at PvP and my other characters are basically completely non-combat so my comments are based more on other peoples experiences and what I see other people doing.
Flari-Merchant
Edam
Fiery
You aren't the only one who has used, fought against, or tested this ability, Edam. You shouldn't dismiss opposing views out of hand because they don't adhere to your experiences or opinions.

Edam has many opinions and is generally argumentative, ask anyone at Keeper's Pass smile

By the way, the character Edam is actually a crafter/gatherer with a modicum of PvE combat skills but effectively useless at PvP and my other characters are basically completely non-combat so my comments are based more on other peoples experiences and what I see other people doing.

Try pulling your eye away from the petri dish that is this game. Part of what makes systems work well are opposing forces like good vs evil and fire vs water and silver vs lycanthropes. Everything has a weakness. Your average MMO player expects to see this. WE SEE IT HERE in this game already partially implemented with things like holy damage vs. undead and negative energy not hurting them directly. The INTENT that these system be hooked up and working was there(at the beginning) and probably still is.

I can't say that the negative energy based spell, that has the name Devourer's Caress and heals the user while it does damage to the target was intended to be a vampiric type of effect. Only that I was suggesting that if it healed 7% of damage done instead, it might work in a more balanced way and make sense. Touch of darkness only works on undead if you "fear" the undead first and then only the bonus fear damage is done. That is also effed up.

Don't fear change! Don't fear the reaper! A game has to have things in it that make sense even though it is all fantasy.
Flari-Merchant
Edam
Bringslite of Staalgard
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".

Discussion is good, but I still stick to my point that people should play more.

There are comments that regularly pop on these forums that clearly indicate a lack of recent play experience that often translate as "nerf this because my limited T1/T2 understanding of the game is not working in T3" or "nerf this because it does not fit the way I have done it in the tabletop version". This thread in particular seems to have a lot of opinions being expressed about a feat by people with limited experience of what it is (as no where does it say its a vampiric effect, just that the damage component is negative) exactly who uses it (hint - not just wizards or people in cloth) how to defeat it in PvP (work that out for yourself) and how it is effective in actual play and how it is actually used (hint - using this does not make you a melee combat monster or invulnerable).
You just have too much gravel in unfortunate places. It is making you irritable.
You are a Troll
Devourers Caress needs a nerf, plain and simple, regardless of how fond anyone might be of it. Wizards have a myriad of interesting and effective attacks and expendables in this game - going toe-to-toe with an Ogre Legend shouldn't be one of them. Give it a cool down or knock the heal down to 3% please.
Flari-Merchant
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.
Duffy Swiftshadow
Bringslite of Staalgard
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.

I'm all for strategic counters and was somewhat thinking along this line, but it just struck me that specifically prepping to hard counter what boils down to two Cantrips seems a little silly. Something probably needs to be done, I don't know what exactly, but definitely something.
 
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