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Before the Tens of Thousands.

Edam
You are a Troll
Would be great if different armor feats gave differing amounts of different resistances, instead of every light armor giving Resistance 20 to everything, etc…

ummh .. they do … swashbuckler, binder, unbreakable, mage … all modify your resistances

what would make different tiers of each armor more interesting is if higher tiers picked up small (read that as not overpowered) across the board resistance bumps so T3 clothing gets a minor bump to physical and T3 heavy gtes a very small bonus to energy.
Duffy Swiftshadow
@Wolf

Something to clarify, EPOW/EPRO does not affect damage from attacks, it only applies to effects (the DoTs are the only damage it affects).
You are a Troll
Edam
You are a Troll
Would be great if different armor feats gave differing amounts of different resistances, instead of every light armor giving Resistance 20 to everything, etc…

ummh .. they do … swashbuckler, binder, unbreakable, mage … all modify your resistances

what would make different tiers of each armor more interesting is if higher tiers picked up small (read that as not overpowered) across the board resistance bumps so T3 clothing gets a minor bump to physical and T3 heavy gtes a very small bonus to energy.

Ummmm - you misunderstand, again. EVERY light armor feat matched with EVERY light armor and EVERY Medium armor feat matched with EVERY medium armor give etc you the EXACT SAME resistances. It would be nice is Mage + Embroidered Silk Robes gave differing resistances than Guide + Noble clothes did and Piecemeal Brigandine gave differing resistances to Strapped Leather which gave differing resistances to Adamantine Shirt. Every Light armor gives 12 Physical and 20 Energy Resistance OF EVERY TYPE - t'would be nice if it differed across different armors of the same type…maybe some gave more negative resistance and others more sonic etc.
Flari-Merchant
Duffy Swiftshadow
@Wolf

Something to clarify, EPOW/EPRO does not effect damage from attacks, it only applies to effects (the DoTs are the only damage it effects).
It seems to affect damage HEALED fairly well. At least it seems that way. Is that a misconception also?
Duffy Swiftshadow
Mage, Swashbuckler, Binder, and Unbreakable are the only Armor Feats that also modify your resistances as you rank them up (not based on Keywords or Armor type). Protection Domain (Feature), Armor Training (Lvl 16 Fighter+), Protection Prone (Feature) modify them as well. A few other Features give specific resistance bonus instead of general ones, Cleric and Wizard stuff I believe. Aside from that the base resist for an armor is the weight classification and aside from that it just provides keywords and no other differences.

Bringslite of Staalgard
Duffy Swiftshadow
@Wolf

Something to clarify, EPOW/EPRO does not effect damage from attacks, it only applies to effects (the DoTs are the only damage it effects).
It seems to affect damage HEALED fairly well. At least it seems that way. Is that a misconception also?

Yes tho it seems like Bob said that's kind of a weird side effect they plan to fix (heals must count as effects), which makes some sense then.
Flari-Merchant
You are a Troll
Edam
You are a Troll
Would be great if different armor feats gave differing amounts of different resistances, instead of every light armor giving Resistance 20 to everything, etc…

ummh .. they do … swashbuckler, binder, unbreakable, mage … all modify your resistances

what would make different tiers of each armor more interesting is if higher tiers picked up small (read that as not overpowered) across the board resistance bumps so T3 clothing gets a minor bump to physical and T3 heavy gtes a very small bonus to energy.

Ummmm - you misunderstand, again. EVERY light armor feat matched with EVERY light armor and EVERY Medium armor feat matched with EVERY medium armor give etc you the EXACT SAME resistances. It would be nice is Mage + Embroidered Silk Robes gave differing resistances than Guide + Noble clothes did and Piecemeal Brigandine gave differing resistances to Strapped Leather which gave differing resistances to Adamantine Shirt. Every Light armor gives 12 Physical and 20 Energy Resistance OF EVERY TYPE - t'would be nice if it differed across different armors of the same type…maybe some gave more negative resistance and others more sonic etc.
Perhaps it is easiest to overall balance armors by weight class type and that is why they made the Armor Feats, and separate bonuses you can train in addition, the customizable resistance and protection variables…
Bob
Bringslite of Staalgard
Duffy Swiftshadow
@Wolf

Something to clarify, EPOW/EPRO does not effect damage from attacks, it only applies to effects (the DoTs are the only damage it effects).
It seems to affect damage HEALED fairly well. At least it seems that way. Is that a misconception also?

Heal and Cure are considered secondary effects as opposed to negative damage, so they're affected by EPow/EPro.
Bob
You are a Troll
It would be nice is Mage + Embroidered Silk Robes gave differing resistances than Guide + Noble clothes did and Piecemeal Brigandine gave differing resistances to Strapped Leather which gave differing resistances to Adamantine Shirt. Every Light armor gives 12 Physical and 20 Energy Resistance OF EVERY TYPE - t'would be nice if it differed across different armors of the same type…maybe some gave more negative resistance and others more sonic etc.

I believe resistances were mapped to armor weights in a relatively simple way to leave room for the eventual enchanting system. A lot of the enchantments provide various keywords to armor, which in turn are meant to be activated by magic item feats and are more effective the lighter the armor is. That's where you'll see your big differences between resistance values on various suits of armor. We'll be looking at that for EE 16 to be delivered in January.
Stilachio Thrax
Bob
You are a Troll
It would be nice is Mage + Embroidered Silk Robes gave differing resistances than Guide + Noble clothes did and Piecemeal Brigandine gave differing resistances to Strapped Leather which gave differing resistances to Adamantine Shirt. Every Light armor gives 12 Physical and 20 Energy Resistance OF EVERY TYPE - t'would be nice if it differed across different armors of the same type…maybe some gave more negative resistance and others more sonic etc.

I believe resistances were mapped to armor weights in a relatively simple way to leave room for the eventual enchanting system. A lot of the enchantments provide various keywords to armor, which in turn are meant to be activated by magic item feats and are more effective the lighter the armor is. That's where you'll see your big differences between resistance values on various suits of armor. We'll be looking at that for EE 16 to be delivered in January.

So wait, enchantments will be more effective on light armors? Why should anyone even bother with heavy armor at this point? It is only marginally better at one specific form of damage resistance, is awful at energy resistance (which is much more critical in more difficult content), weighs more, gives an additional encumbrance penalty, and heavily penalizes reflex saves (also much more critical in PVP and difficult content). What reason is there to equip it that isn't instantly negated by a light armor wearer popping a Greater Token of Protection?
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Paddy Fitzpatrick
Stilachio Thrax
Bob
You are a Troll
It would be nice is Mage + Embroidered Silk Robes gave differing resistances than Guide + Noble clothes did and Piecemeal Brigandine gave differing resistances to Strapped Leather which gave differing resistances to Adamantine Shirt. Every Light armor gives 12 Physical and 20 Energy Resistance OF EVERY TYPE - t'would be nice if it differed across different armors of the same type…maybe some gave more negative resistance and others more sonic etc.

I believe resistances were mapped to armor weights in a relatively simple way to leave room for the eventual enchanting system. A lot of the enchantments provide various keywords to armor, which in turn are meant to be activated by magic item feats and are more effective the lighter the armor is. That's where you'll see your big differences between resistance values on various suits of armor. We'll be looking at that for EE 16 to be delivered in January.

So wait, enchantments will be more effective on light armors? Why should anyone even bother with heavy armor at this point? It is only marginally better at one specific form of damage resistance, is awful at energy resistance (which is much more critical in more difficult content), weighs more, gives an additional encumbrance penalty, and heavily penalizes reflex saves (also much more critical in PVP and difficult content). What reason is there to equip it that isn't instantly negated by a light armor wearer popping a Greater Token of Protection?

+1
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
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