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Town Criers

Bob
EE 13 gives settlement leaders the ability to set up Town Criers in Thornkeep who will extol the virtues of joining the settlement.

To request a Town Crier, a settlement leader can click on the toolbox by the settlement's keep, then click on Request Town Crier. The leader can then decide which company the crier will send characters to, whether the crier simply puts in an application to join that company (still requiring approval) or automatically joins the character to the company. There's also room for a text blurb that the crier will say about the settlement. Once the Town Crier is set up, leaders can also Update the Town Crier or Cancel it.

Town Criers appear in Thornkeep near the Auction House after the next Daily Maintenance. They only appear if their associated settlement is at level 14 or higher. When a character first walks close to one or more criers, a chat message shows up saying that the crier is beckoning them closer, and the crier will try to get the character's attention every 60 seconds. Right clicking on the crier brings up the text blurb requested by the settlement, along a message stating which company is recruiting. If the character isn't already a member of a company, then there's also button to either put in an application or join the company immediately (depending on what the leaders chose to allow).
Flari-Merchant
How many Town Criers can be active simultaneously?
Bob
Bringslite of Staalgard
How many Town Criers can be active simultaneously?

There are more Town Crier spawnpoints than there are settlements, so there could be an active Town Crier for every settlement. It would be a bit crowded in that area, but not overrun.
Paddy Fitzpatrick
Why can't the limit be settlement level 10?

How do you expect smaller settlements to grow and expand to get to the point where they can be level 14 if every advantage is given only to an aristocracy that already has it? How is this beneficial to the game in any way?
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Flari-Merchant
Paddy Fitzpatrick
Why can't the limit be settlement level 10?

How do you expect smaller settlements to grow and expand to get to the point where they can be level 14 if every advantage is given only to an aristocracy that already has it? How is this beneficial to the game in any way?
If there are enough spaces for all, I agree wit The Paddy Man on this.
You are a Troll
It can't be Level 10, that is the *dead level* and requires hardly any Bulk to maintain AND offers very little in regards to support. If you can't manage level 14 as a settlement, then you aren't really playing the game IMHO. Also, several power blocks have multiple settlements under their control and therefore have at least one that is high enough level to field a crier.
Flari-Merchant
You are a Troll
It can't be Level 10, that is the *dead level* and requires hardly any Bulk to maintain AND offers very little in regards to support. If you can't manage level 14 as a settlement, then you aren't really playing the game IMHO. Also, several power blocks have multiple settlements under their control and therefore have at least one that is high enough level to field a crier.
That's true, but what is the whole point of the Town Crier?

Also what is the whole overall Paizo strategy about settlements? I am starting to believe that the overall strategy is to "shrink" the number of settlements in control of the current number of players. To actually get us to bunch up and consolidate more into large groups with less actual settlements. That isn't necessarily a "Bad Strategy". It would open up more settlements for new players to have a chance at, but is it realistic to expect "Us" to easily do that?

Can we do that and still maintain enough hexes to support settlements at or around lvl 20? New players in control of settlements will need some of those hexes. Conflict could be caused by this, for sure, and that would be great. Are any of us even in the same alliance willing to give up our cities though? Every hill has a mini king and mini kings guard their sovereignty tightly. Even if it is meager.

It has to be possible to grow in the same atmosphere as everyone else. Whether you started in early, early Alpha or EE or in the future. Limiting game tools to recruit players seems counter productive AND counter intuitive.
Paddy Fitzpatrick
Bringslite of Staalgard
You are a Troll
It can't be Level 10, that is the *dead level* and requires hardly any Bulk to maintain AND offers very little in regards to support. If you can't manage level 14 as a settlement, then you aren't really playing the game IMHO. Also, several power blocks have multiple settlements under their control and therefore have at least one that is high enough level to field a crier.
That's true, but what is the whole point of the Town Crier?

Also what is the whole overall Paizo strategy about settlements? I am starting to believe that the overall strategy is to "shrink" the number of settlements in control of the current number of players. To actually get us to bunch up and consolidate more into large groups with less actual settlements. That isn't necessarily a "Bad Strategy". It would open up more settlements for new players to have a chance at, but is it realistic to expect "Us" to easily do that?

Can we do that and still maintain enough hexes to support settlements at or around lvl 20? New players in control of settlements will need some of those hexes. Conflict could be caused by this, for sure, and that would be great. Are any of us even in the same alliance willing to give up our cities though? Every hill has a mini king and mini kings guard their sovereignty tightly. Even if it is meager.

It has to be possible to grow in the same atmosphere as everyone else. Whether you started in early, early Alpha or EE or in the future. Limiting game tools to recruit players seems counter productive AND counter intuitive.

Exactly!

Thing is, with all the conquest mechanics, support mechanics, and now recruitment tactics all requiring high level "alive" settlements with a high amount of bulk that has been stockpiled for an absurd amount of time by the established groups, how is any smaller group going to have a moderate chance of getting back in the game, much less a new group come on the rise.

The overall design continues to favor new groups only being able to exist with the blessing and support of the few established factions. The reason is because the entrenched factions hold all the keys and the game design practically gives those keys to them on a silver platter.

Also, Dun Baile is a level 10 settlement but was not "dead" until the support mechanics forced me to move to Aragon. It is still alive for the purposes of not getting an official dead settlement but this game design snuffed out both Dun Baile and Mediash from the picture. We worked hard to capture those and in the case of Mediash we had staunce resistance to this.

So this is our reward for all that effort? To have all those gains and improvements we made to our own faction turned into a complete waste of time?
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Bob
Paddy Fitzpatrick
Why can't the limit be settlement level 10?

How do you expect smaller settlements to grow and expand to get to the point where they can be level 14 if every advantage is given only to an aristocracy that already has it? How is this beneficial to the game in any way?

We wanted settlements to at least demonstrate a reasonable level of activity so that new players weren't being recruited into effectively inactive settlements. Being at level 14 isn't a perfect demonstration of that, but we felt it was high enough that an inactive settlement wouldn't run at level 14 for long, but cheap enough that settlements truly ready for new recruits could pretty easily afford it most of the time. We may eventually be able to give possible recruits some more objective info when talking to the Town Crier, so they can get a better picture of how active the settlement really is, but that will definitely require more design and coding to get right.

We'd also eventually like to be able to just charge some money to have the Town Crier, but until we put settlement money costs in with taxation and upgraded settlements, that won't be easy to do. Once we do that, then we'd look at just saying that as long as you're paying the cost, you can have a crier.
Bob
Bringslite of Staalgard
That's true, but what is the whole point of the Town Crier?

To more quickly get new players into a settlement that's active enough to provide them with a good experience.

Bringslite of Staalgard
Also what is the whole overall Paizo strategy about settlements? I am starting to believe that the overall strategy is to "shrink" the number of settlements in control of the current number of players. To actually get us to bunch up and consolidate more into large groups with less actual settlements. That isn't necessarily a "Bad Strategy". It would open up more settlements for new players to have a chance at, but is it realistic to expect "Us" to easily do that?

We're not actively trying to get anyone to abandon their settlements, but we are trying to make it advantageous to bunch up a bit more so that players will interact more directly more often. There should ultimately be a sort of population sweet-spot that's a little higher than what you'd get if everyone spread out evenly between all the settlements. That way some parts of the map will be highly populated (and thus good places for more risk-averse players to seek out), while less-populated parts of the map would offer opportunities for more ambitious players willing to do the extra work to strike out on their own.
 
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