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EE 14

Bob
By popular demand, it's time to start up some discussion about the work we'll be doing for EE 14. All of the Auction House improvements originally scheduled for EE 14 were actually delivered with EE 13, so that leaves Ammunition, Player Housing, Line of Sight, and a new Escalation as the big things remaining to be delivered. Each of those deserves its own larger discussion, and in particular deserves a big starting post that describes the feature and can be updated as any changes are made during implementation. I'll start creating those shortly, but feel free to ask any big questions about those topics here until those threads are up.

Like all the other deliveries, EE 14 will also have a fair number of smaller improvements going in, so this is a good place to discuss those. For starters, here are some fixes that didn't quite make it into EE 13 but will be included with EE 14:

  • For conditionals, the improved version of a buff will count as the lesser one. As an example, Empowered will count when a condition requires either Empowered or Favored, though Favored will not count when Empowered is required.
  • The Item Redemption window won't be visible on the Character Creation screen, since premium items can't currently be brought into the game with a new character.
  • Settlements can control access to Mules.
  • The Inventory scroll bar will return to the top after using Deposit All.
  • More edits to the New Player Quest.
Flari-Merchant
@ Bob

Subject Ammunition: Will ammo be required for ALL cantrips and orisons even if they are self, burst to self, melee range, (hope you get what I mean here)?
Mistwalker
With the major change that ammo will bring to archers and casters, has any though been given on how to balance that with the no-ammo required 20m rogue starknife attack?
Father Bronin
What does "Player Housing" do?
Giorgio
EE14 Topics:

-request for a town crier for alliances

-Backdating & Additional XP purchasing options (see most recent debate here: link pending)

-more information on player housing

-any settlement or company level premium housing options
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Bob
Bringslite-Dominion Soldier
Subject Ammunition: Will ammo be required for ALL cantrips and orisons even if they are self, burst to self, melee range, (hope you get what I mean here)?

The only cantrips and orisons that are currently set not to use ammo are the Basic Attacks and Basic Exploits that everyone gets automatically for each weapon, and the Mastery cantrips (their ability to function without ammo was mentioned as one of their big advantages in the EE6 release notes when those cantrips were added). I hadn't really been planning to revisit those settings, since they were part of the long-term plan.
Bob
Mistwalker
With the major change that ammo will bring to archers and casters, has any though been given on how to balance that with the no-ammo required 20m rogue starknife attack?

That is an odd one. In theory, there's already some balancing factors worked into that attack that should reduce the attacks overall effectiveness, since it gets the benefits of range and of not needing ammo. Similar balancing factors should be keeping those mastery cantrips in balance, since they were designed to be ranged attacks that don't use ammo. The spreadsheets basically tally up all the advantages and disadvantages of each attack and try to balance things out, and both range and ammo usage are definitely included. That said, I may have to revisit those numbers at some point to make sure the assumptions built into them are working out in reality, but it will be tough to gauge what changes are needed until after we see how well ammo really balances things out.
Bob
Father Bronin
What does "Player Housing" do?

A very good question, and one that has been much on my mind lately. We have some ideas for what it might do, but we need to think through some of the technical issues before we're ready to talk about the possibilities further.
Bob
Giorgio
-request for a town crier for alliances

The game doesn't really recognize a singular alliance just yet, it just knows that Settlement X is allied with Settlement Y and Z, and vice versa. We'd first have to create an actual alliance, with alliance leaders and a list of members, to be able to do something like that, which would be a fair amount of work. It's something we've always wanted to do eventually, but it will probably have to wait until we're either done with the roadmap, or at least very far ahead on it.

Giorgio
-Backdating & Additional XP purchasing options (see most recent debate here: link pending)

That's something we'd definitely like to look into pretty soon, and it seems likely that once we have some agreement on a good plan that we could do something with just a reasonable amount of work. On the other hand, the work remaining for EE 14 is already pretty substantial, so we need to focus on what's already promised first. If we find we can potentially fit this in, then we might be able to talk about it in more detail as part of this milestone.

Giorgio
-any settlement or company level premium housing options

Once we figure out what the player housing will be, we can see how well it expands to something more appropriately thought of as settlement or company level. The biggest trick will be that we're not really in a position to get a lot of new building art in, just to leverage existing art in different ways, so some of the more traditional ideas like themed customizations are harder to do at this point.
You are a Troll
Bob
Mistwalker
With the major change that ammo will bring to archers and casters, has any though been given on how to balance that with the no-ammo required 20m rogue starknife attack?

That is an odd one. In theory, there's already some balancing factors worked into that attack that should reduce the attacks overall effectiveness, since it gets the benefits of range and of not needing ammo. Similar balancing factors should be keeping those mastery cantrips in balance, since they were designed to be ranged attacks that don't use ammo. The spreadsheets basically tally up all the advantages and disadvantages of each attack and try to balance things out, and both range and ammo usage are definitely included. That said, I may have to revisit those numbers at some point to make sure the assumptions built into them are working out in reality, but it will be tough to gauge what changes are needed until after we see how well ammo really balances things out.

Well, the Mastery Wizard attacks already stink - hardly anyone uses them (except maybe Quickening Staff Lightning Mastery, and that's only becasue Quickening Staff has so few no decent attacks). They don't apply any conditionals and do not have a great damage factor. The ONLY thing going for them is no ammo.
 
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