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How will DI work?

Paddy Fitzpatrick
I have been waiting on this for quite some time. I want to know specifically how it will work.

This is my understanding so far:

Bringslite-Dominion Soldier
Paddy Fitzpatrick
But when is DI even going to be a thing and what will it do?
DI will likely be a thing in EE15. They will be working on the system for EE15 and handing out building kit rewards from War of Towers.

If I remember with accuracy: DI(Development Index) is split into 3 categories. Security, Civilization, Morale. Each of your Settlement Buildings require a certain type and amount of one or more of these depending on what it is and how high a lvl it is. DI is generated by the "little structures" that we can add to the Settlement like "guard post". and some amount for holdings.

Edit: At the point DI is added, each building will have it's own separate upkeep costs. A mix of Bulk, DI and coin.
Is this accurate?
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
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Edam
I think Bringslite has it mainly correct.

However if I recall correctly, ALL structures generate DI, its just larger buildings also craft or train whereas the tiny ones like wells and statues contribute DI and nothing else. When planning Keepers we chose tiny structures that balanced out our DI from the small/medium/large structures.
Paddy Fitzpatrick
If this is accurate, my next set of questions:

Why do individual buildings cost bulk on top of bulk already going to support level? Wouldn't DI and coin be enough?

Next question, will DI provide some additional settlement level support in addition to bulk? If DI and bulk are going to go into training level I see no reason not to add DI into support level as well. It certainly would make all this effort we made in building up Mediash and Dun Baile worthwhile again.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Bob
We haven't worked out the exact details for Development Indexes yet. We do plan on basing it on what's been written about it before, including the 3 different indexes and the ability to add more DI by adding Infrastructure buildings, but we'll probably have to simplify things a bit from the original plans. We also still have to figure out how this all interacts with Settlement Level, since that entire concept was really just intended as a temporary thing while waiting for upgradable structures. Getting that all figured out will be one of the first tasks when we start working on EE 15.
Flari-Merchant
@ Paddy

I believe the original idea was that your Building's level would establish both it's training limit and how much the maintenance is for it. So you could have all sorts of weird interactions between your support lvl and ability to train skills and stuff like that. Probably part of why they want to re examine how they will do it now…

The DI system was the final phase for support and upkeep. It would replace what we have now so there would be no "Bulk on top of Bulk". Just a cost determined by building type and it's own "level".
WxCougar of KOTC
Pretty much what Bringslite said based on the old readings. I am curious how support will work when different buildings could be at different levels. Especially for people who have abilities not found at the Settlement.
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Bob
WxCougar of KOTC
Pretty much what Bringslite said based on the old readings. I am curious how support will work when different buildings could be at different levels. Especially for people who have abilities not found at the Settlement.

That's something we're giving a lot of thought to. It would actually be a fair amount of work for us to break support apart from one overall support level to individual support levels for each family of feats, and we don't want to do that work if it would drive players apart too much. At the same time, we want to make sure that deciding which buildings to upgrade is a meaningful choice, and direct benefits (such as support) to different types of characters is a great way to do that. When we start planning out EE 15 in more detail, we'll figure out the best way to balance out those design goals.
Flari-Merchant
I suggest that you consider placing overall support level in the hands of one building such as the keep and include a number of other criteria such as number of bannered holdings or upkeep costs of some type.

Place training level limits at the other buildings' upgrade level. Each can be different or what the settlement can afford and focuses on.

Allow us to (eventually) be able to charge for training permissions while at the same time lowering the barriers (a bit) that restrict sovereign max support levels. Make us deal with each other over trainable skills rather than ability to reach maximum potential.
Decius
Having a building (the keep?) provide global support but no training is one way. But also allowing buildings to support any training they can provide, even if the keep isn't max level, provides a strictly not less interesting dynamic. Especially if +5 keeps are much more expensive to maintain and just about everyone is happy with the support they get from +3 keeps except specialists.
Flari-Merchant
Decius
Having a building (the keep?) provide global support but no training is one way. But also allowing buildings to support any training they can provide, even if the keep isn't max level, provides a strictly not less interesting dynamic. Especially if +5 keeps are much more expensive to maintain and just about everyone is happy with the support they get from +3 keeps except specialists.
Isn't that exactly the kind of entanglement/mess that they do not want to have to deal with? Feat lines that would train you except you need this or that feat at a certain level to train it but your other building hasn't got the training high enough to support your prereq?
 
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