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Kenton Stone 12.23.2017 11:37  


BobSeems good up to here. BobExample before any upgraded buildings
BobI assume this is to smooth out spikes Bob Does 30 have relevance (30 days etc) or is it arbitrary? Bob This seems straight forward Holdings = Sqrt(# of holdings)*40
Bob I assume the amount is also deduced from Available? Bob To reiterate: Available is mentioned one time but no usage is indicated. Bob This area is a major stumbling block for my thoughts. Lets just take the first example All +0 Structures (4650 DI): 2 +0 hexes above it was stated that you begin with banked DI equal to all of your settlement buildings. So this seems to indicate that all the necessary DI is already banked so what do the 2 +0 holdings provide in DI that is necessary? Or is this indicating they will provide the bulk resources to pay for the buildings. If that is the case that is a different topic from DI. Bob For clarification I will post an example settlement to work through my problems. Adjusting based on your response to this. 
Bob 12.23.2017 12:20  


Kenton Stone That is basically correct for what you would have on the first day. Available would be the initial 500 points, plus the DI generated that first day, assuming that first day didn't take you over your Max (unlikely given the way Max is originally set). The next day, if no more DI was banked from Available, you'd have another day's worth of DI in Available, again assuming you didn't go over your Max. Kenton StoneBobI assume this is to smooth out spikes Exactly so. Kenton StoneBob Basically chosen as the average length of a month, plus multiplying by 30 gave me cleanerlooking target results than multiplying by 28, just because it's a multiple of 10. Kenton Stone Keep in mind that 6 is the total for each holding upgrade, spread across the 3 Indexes for an average of 2 per Index. You can look in the Public Spreadsheet for exactly how much each upgrade of each holding type puts in each Index. Kenton StoneBob Correct, much as Influence is banked out of Available Influence. Kenton StoneBob Correct, Available isn't mentioned here because this is about Max DI for one or more Indexes being below the Banked DI for those Indexes. It's basically the same as outposts shutting down because Max Influence for that company is below Banked Influence (not relevant now, but still planning to bring that back when we start setting Max Influence again). Kenton StoneBob You need the 2 hexes, or something that's generating daily DI, so that your average over the past 7/14/28 days won't drop too low, dropping your Max below your Banked. We initially set your history high enough so that your Max covers your Banked (and possibly more if you start out with lots of things generating DI). In essence, your Max rises or falls toward your daily generated average times 30. If you suddenly stop generating DI, then your Max eventually drops to zero, though it will take 28 days to do so. On the other hand, if you suddenly double your daily DI generation, then your Max will double over seven days. 
HowardWdW 01.21.2018 06:32  


This still has some confusing elements to me. In fact its confusing enough I'm not sure I can generate relevant questions. But here goes: The 500 DI each settlement starts with is I assume 500 of each of the 3 DIs is that right? Eventually if you are generating enough daily DI the 500 becomes irrelevant because you will hit your maximum. Holdings generate additional DI according to their type. Was this a recent addition, or did I just miss this before? I thought they generated equal amount of each of the 3 before someone pointed the figures out on the WIKI. To take an example. Let's say a settlement controls 16 hexes. This generates (sq root 16) x 40 = 160 daily DI of all 3 types, correct? Or 4800 DI over 30 days. Let's also assume all the hexes are upgraded to +3 and the DI is once again evenly split (6 each per day per holding) = 16 x 6 = 96 daily or 2880 over 30 days. So now the settlement has 7680 of all 3 types which would be both its max after 30 days and if nothing was spent on buildings it's available. Is that correct? You could then add to this with infrastructure buildings. 
Bob 01.22.2018 12:20  


HowardWdW Correct. HowardWdW Correct. The 500 in each Index is really just an amount to get you started. In fact, after 30 days, once your maximums are all based on your actual history of daily DI generation, the initial amount becomes largely irrelevant. We just set you up with a fake history initially that ensures you don't immediately lose that 500 unless you don't get to generating DI fairly soon. HowardWdW I'm not sure how explicit we were in public posts that different holdings affected different Indexes, but it's in the design docs and there's at least some mention on the forums by players that makes it sound like we brought it up somewhere, or at least implied it somewhere. However, the specific values in the WIKI weren't there before, so I added them back in December. HowardWdW That is all correct. 
Bob 01.22.2018 12:31  


FYI, I made a quick edit to the OP to make it a little more explicit that the abbreviation DI refers to a single unit of measurement stored in a Development Index. I try to always shorten Development Index down to Index, instead of abbreviating it to DI, since it's confusing to use DI both to refer to the points stored in an Index and to the Index itself. I wasn't 100% consistent on that in the original OP, should now be consistent throughout. 
Bob 03.28.2018 11:28  


FYI, I edited the OP to make clear that the territory portion of DI generation is rounded to the nearest integer after multiplying the square root of the number of hexes controlled by 40. 
Bob 03.30.2018 12:45  


Edited the OP to remove the reference to initializing the DI history based on current DI generation if that's higher than just total DI divided by 30. It didn't get implemented, and settlements will rise to their longterm max DI numbers after 7 days anyway. The initial lower maxes also won't block any of the incoming DI, since the maxes will rise faster than DI is coming in. 