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Structure/Settlement Upkeep

Bob
Apyx
Will we be able to set multiple tiers for training taxes ie one rate for settlement members, one rate for allies and one rate for everyone else or set one rate for T1 training and then other rates for T2 and T3?

You can set different taxes for settlement members, allies, and unaffiliated persons. You also get to set different rates for sales, training, crafting and mules. You can't set things differently by tier, with the partial exception that mule taxes are essentially X copper coins per tier/upgrade, with X allowing anything from 0-100.
Bob
FYI, I removed the reference to emailing active settlement leaders when a settlement is shut down from the OP. This will require some extra consideration and wasn't able to be finished in time, but we'll be looking at it again after EE 15 is deployed.
Fiery wind
What exactly happens if a settlement shuts down and isn't reactivated?
Bob
Fiery wind
What exactly happens if a settlement shuts down and isn't reactivated?

For the moment, it just stays shut down until it's reactivated. We may eventually add some automated structure deterioration/destruction for settlements that stay shut down too long, but only once we're happy with all the warning systems. However, the settlement would have at best a Settlement Level of 9, and would be more vulnerable to Settlement Warfare as a result.
 
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