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EE 14.3 Preliminary Release Notes

Bob
These are the Preliminary Release Notes for Early Enrollment v14.3. A Final Candidate for EE 14.3 was deployed to the Test Server on Friday, January 5, and will be deployed to Live during Daily Maintenance (9-10 AM Pacific) on Wednesday, January 10 if the build holds up well during testing.

What Is In This Release

EE 14.3 fixes a number of small but important issues. In preparation for the upgradable structures coming soon in EE 15, the amount of pine and other resources needed for those structure kits has been updated to better reflect demand. Resources have also been redistributed to make sure that every resource has a fair number of hexes where it can be more easily gathered.
Other improvements were made to guard AI, Line of Sight, Daily Maintenance time, and preservation of additional states when crossing hex borders, along with several other improvements based on feedback received since EE 14 and its successors were released.

Full Release Notes

Resources:
  • Adjusted gathering resources to take into account the needs for structures, and ensured that every gathering resource has a reasonable number of hexes where it is relatively abundant for its tier. In particular, pine was made more abundant and there are now multiple hexes where it can be gathered fairly easily. However, since these changes only alter the maximum amount of a resource a hex can hold, it may take a day or two for the world to generate resources up to these new numbers.

Combat/AI:
  • Fixed some issues that would result in guards treating mobs as teammates, which would result in the guards attacking allied players.
  • Stun and Immobilize no longer prevent characters from provoking Opportunity if movement keys are held down throughout.

Line of Sight:
  • The servers now take harvesting nodes into account for LoS somewhat like clients do. They don’t use the exact same collision models as the clients do yet, so there will still be some disagreements between the client and server, but this should significantly reduce the likelihood of mobs attacking through gathering nodes while players are unable to attack through them.
  • Ensured that the heights and centers used for mob collision models are identical between client and server. This should reduce the likelihood of mobs being able to fire over a hill or other object when the UI says you can’t fire back.

Daily Maintenance:
  • Reduced some lower-priority logging so there’d be less data to back-up each day during Daily Maintenance. This should bring our average Daily Maintenance period back toward the hour or so it was originally taking.
  • Adding some logging to Daily Maintenance to help us see where it would benefit most from further optimization.

Hex Borders:
  • Feuds aren’t momentarily forgotten when crossing hex borders, which could result in unintended reputation losses.
  • Stealth status is correctly maintained when crossing borders, and will then visibly discontinue if a character starts running after having crossed a hex border while stealthed.
  • Movement/Jump states are correctly maintained when crossing borders, so that characters will properly provoke Opportunity even if they don’t stop moving.

UI:
  • Action Bar ammo container tooltip properly updates when switching ammo containers.
  • “Used all ammo” message shows up properly for last type of ammo in container.

Quests:
  • Various quests no longer include Base Attack Bonus 1. This probably didn’t affect many players, since Base Attack Bonus 1 is usually learned pretty quickly.

Commands:
  • SetRankPermissions command was made GM-only until we can provide a user-friendly process for setting those permissions.

Giorgio
+1 To all these improvements
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Giorgio
@Bob,

Now that the holiday escalation event is over, when can we start talking about EE15, a revision to the Road Map, and lots of controversial subjects we have been holding off on debating all over again? smile
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Bob
Giorgio
Now that the holiday escalation event is over, when can we start talking about EE15, a revision to the Road Map, and lots of controversial subjects we have been holding off on debating all over again? smile

Well, we've already started talking a fair amount about EE 15 in the crowdforging forums about Upkeep, Upgrades, DI and Taxes. Aside from my needing to distribute out the remaining structure kits (including those just rewarded), I think that covers the bulk of the topics for upgrading settlements/structures.

Of the other items originally listed for EE 15, Selectable Alignment was already delivered in EE 13, leaving the Claim Tickets and the Core Rulebook. As we've been looking into the Claim Tickets, it looks more and more like we should hold off on them until Enchanting is done (currently scheduled for EE 16), since both X's of Holding and Y's of Protection are included in that system. For the Core Rulebook, we're thinking about pushing that off for the moment in favor of tackling other features, likely including social tools, first.

Beyond that, we're still working on our own thoughts about what the schedule is for delivering EE 15 (structure upgrades are already partially working, but still more work, and particularly testing, to do), as well as revisions to the remaining Road Map. We'll post discussion threads on various topics as we're feeling the need for discussion on them, but feel free to start any discussion threads of your own at this point.
Bob
Testing on Zog is going well, so we plan to deploy EE 14.3 to Live as previously scheduled during Daily Maintenance (9-10 AM Pacific) on Wednesday, January 10. If anyone would like to take a look at the build and needs test server access, just send email to customer.support@goblinworks.com and I'll get you set up. If you find any bugs, send email to the same address, file a support ticket in-game, or post a message here.
Giorgio
Bob
We'll post discussion threads on various topics as we're feeling the need for discussion on them, but feel free to start any discussion threads of your own at this point.

Bob, all the above is well and good (EE15 is going to be a big updated), but the topics I am referring to are some that are HIGHLY debated and controversial, are distributed over multiple threads over the last few years (including a VERY lively one just before the holiday break) and I have yet to find a clear or almost-clear GW answers on (Damn the lack of search features).

Specifically:
1- Multiple subscription models (# of PCs per account at different price points)

2- Backdating XP (to make up lost XP from lapsed subscriptions due to financial constraints and/or lack of uncertainty on the games future pre-road map)

3- Cosmetic customization options (for settlements, companies and individuals)

All of these subject's have to do with finding additional revenue for PFO so that more staff can be hired and the game can improve faster and add content that you want to add but cant (say, for lack of an art team). Id like to hear you thoughts on all three of this topics in a separate thread so we can have another conversation about this, all in once place (and so as to not derail this thread).
First Elder Durin Steelforge; Leader of Forgeholm; Founder of Steelforge Engineering Company

PM Giorgo on Paizo Forums
PM Admin George on Commonwealth of the Free Highlands
Flari-Merchant
Bob
Giorgio
Now that the holiday escalation event is over, when can we start talking about EE15, a revision to the Road Map, and lots of controversial subjects we have been holding off on debating all over again? smile

Well, we've already started talking a fair amount about EE 15 in the crowdforging forums about Upkeep, Upgrades, DI and Taxes. Aside from my needing to distribute out the remaining structure kits (including those just rewarded), I think that covers the bulk of the topics for upgrading settlements/structures.

Of the other items originally listed for EE 15, Selectable Alignment was already delivered in EE 13, leaving the Claim Tickets and the Core Rulebook. As we've been looking into the Claim Tickets, it looks more and more like we should hold off on them until Enchanting is done (currently scheduled for EE 16), since both X's of Holding and Y's of Protection are included in that system. For the Core Rulebook, we're thinking about pushing that off for the moment in favor of tackling other features, likely including social tools, first.

Beyond that, we're still working on our own thoughts about what the schedule is for delivering EE 15 (structure upgrades are already partially working, but still more work, and particularly testing, to do), as well as revisions to the remaining Road Map. We'll post discussion threads on various topics as we're feeling the need for discussion on them, but feel free to start any discussion threads of your own at this point.

@ Bob

Do you guys reckon that you will put what you are still planning out as EE 15 and hold off on any social tools until EE 16+, or are you thinking of swapping out the other (rulesPDF, Tickets) and doing some social tools for EE 15?
Bob
We're rolling out 14.3 today, so Daily Maintenance may take a little longer than usual.
Bob
Flari-Merchant
Do you guys reckon that you will put what you are still planning out as EE 15 and hold off on any social tools until EE 16+, or are you thinking of swapping out the other (rulesPDF, Tickets) and doing some social tools for EE 15?

The structure upgrades (and directly related systems) still have a fair amount of work remaining on them, and will then require quite a bit of testing and tweaking. We don't want to push EE 15 even further out at this point, so what small amounts of time we have to look into other issues without delaying things will probably be used for simpler, more easily tested bug fixes instead of new social tools.

That said, we may be able to look at some of the social tools in more of a 15.1 or 15.2 timeframe, instead of waiting on a larger EE 16 before deploying them. We'll have to take a closer look and see if there are some simpler aspects that we can get done early, and if there are other reasons to ship 15.x builds anyway.
Flari-Merchant
That reads reasonably. Thank You smile
 
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