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How is influence generated?

harneloot
Bob, you gave a nice clear answer recently to how crafting figures into influence generation - every refining & crafting job completed gives exactly the same amount of influence regardless of Tier or amount produced. (please correct me if wrong here). I was wondering if you could give the same clear response about anything else in the game that generates influence? Firstly, is it just killing mobs (and crafting) that generate influence or do other things that you *do* in the game also generate influence (like earning achievements for various things, completing escalation events, selling or buying things in the AH, gathering from nodes, etc)? For any of these activities, is the influence generation as simple and straightforward as crafting, or is it more complicated with diminishing returns etc? (like less influence for the 988th goblin killed than the 8th goblin killed).

Thanks!
Xyzzy - gatherer, yeoman archer, swamp monster.
Bob
harneloot
Bob, you gave a nice clear answer recently to how crafting figures into influence generation - every refining & crafting job completed gives exactly the same amount of influence regardless of Tier or amount produced. (please correct me if wrong here).

Turns out I oversimplified a little bit when talking about crafting, but that's largely correct. To explain that oversimplification, let me start by giving a quick overview of influence generation.

Actions that potentially count toward achievements (killing something, entering a special location, finishing a crafting/refining job) are first checked to see which achievements they match up with. Actions can match up with multiple achievements, like when killing a mob counts toward both kills of that specific kind of mob and kills with a particular type of weapon. Those achievements are then checked to see whether they generate influence Always or Once (there's a column in the public spreadsheet listing this for each achievement). In general, crafting, killing and interaction/event achievements generate influence Always while location and role achievements generate influence Once. One exception is the tutorial event achievement, which only generates influence once, since we didn't want that farmed for influence.

If the achievement generates influence Once, then it generates .33 influence when the achievement is earned. You can never earn influence for that achievement again.

If the achievement generates influence Always, then the amount of influence generated drops based on the level you're currently working toward (current level + 1, with current level possibly having gone up already since influence is calculated right after achievements are rewarded), or the maximum level for that achievement if you've already maxed out. The amount generated is 0.033 / (level^1.5). Higher levels in an achievement generate less influence, so new characters tend to generate influence faster for similar actions, but everyone generates at least some influence, even if they're maxed on the related achievements.

So, crafting/refining jobs don't grant any specific bonuses based on the amount or tier produced. The complication there is that tier technically can affect the amount of influence generated, but only because it decides (along with rarity) which crafting achievement the job counts against, and you may have achieved different levels for each tier/rarity achievement. For crafting/refining achievements, each plus is considered to be another level of that tier/rarity achievement, so the Weaver (Tier 1, Uncommon +3) achievement is really level 4 of the Weaver (Tier 1, Uncommon) achievement. As a result, the amount of influence generated for each crafting job tends to drop as you become more experienced, since you probably pick up those higher levels along the way.

harneloot
Firstly, is it just killing mobs (and crafting) that generate influence or do other things that you *do* in the game also generate influence (like earning achievements for various things, completing escalation events, selling or buying things in the AH, gathering from nodes, etc)?

Only things connected to achievements generate influence, so most of the things you listed do generate influence, with the exception that buying/selling doesn't do so.

harneloot
For any of these activities, is the influence generation as simple and straightforward as crafting, or is it more complicated with diminishing returns etc? (like less influence for the 988th goblin killed than the 8th goblin killed).

As mentioned above, there are diminishing returns, even for crafting, based on achievement levels.
harneloot
VERY helpful Bob; huge thanks!
Xyzzy - gatherer, yeoman archer, swamp monster.
 
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