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Holding Taxes

Bob
Currently, taxes only operate in settlements, meaning some taxes can be completely avoided at holdings, though admittedly at some disadvantage. To fix that, we're looking at charging taxes at holdings and depositing the payments into the Holding Upkeep vault. Eventually, we want to set things up so that the companies can set their own tax rates, but as a short-term solution, we're looking at having companies that are part of a settlement charge the same rates as the settlement, and having companies that aren't part of a settlement charge the following:

Non-Members (same as NPC towns):
Sales: 5%
Training: 20%
Crafting: 1c per 1800 seconds
Mules: 10c per tier/upgrade

Members:
Sales: 3%
Training: 12%
Crafting: 1c per 3200 seconds
Mules: 6c per tier/upgrade


Thoughts?
Azure_Zero
Surprised you didn't include taxing the Power gained at Inn holdings.
Flari-Merchant
I like that there will be coin available as lootz for raiding. That will stir up all kinds of activity. It might be nice if there were a Holding specific option for ON/OFF at each location.

So I see "Sales" is in your list. Does that mean that sales from Holdings are definitely going to be "a thing"?
Bob
Azure_Zero
Surprised you didn't include taxing the Power gained at Inn holdings.

For now, we've restricted taxes to actions where we can easily display the tax before you get charged. That generally means cases where there's a UI being displayed before a button is pressed. We'd like to eventually look at taxes that can be charged more "in the moment," but we'll need fancier systems for warning you what the current tax is before you start to get charged. Certainly possible to do, just more complicated than these initial taxes.
Bob
Flari-Merchant
I like that there will be coin available as lootz for raiding. That will stir up all kinds of activity. It might be nice if there were a Holding specific option for ON/OFF at each location.

When we let the companies set their taxes, we'll have to think about whether or not to do that on a per holding basis, or on a company-wide basis. If the latter, then we could consider on/off per location, but at that point we might just say that you can set it per holding, but that we grab the default values from some company-wide defaults. We'll design those details when we get there.

Flari-Merchant
So I see "Sales" is in your list. Does that mean that sales from Holdings are definitely going to be "a thing"?

Good catch, but I was just basically copying over the default NPC settlement values and they came with it. However, we did originally plan to provide some limited sales ability at trading posts, and still hope to do that at some point.
Flari-Merchant
Let's say that there were "sales" allowed at some holdings, trade posts alone would not be as bad as ALL, but would there be listing fee taxes like in regular AHs? If those proposed taxes are for companies, you are basically giving sellers a 10% incentive to sell only from holdings…
plopmania
Bob
Azure_Zero
Surprised you didn't include taxing the Power gained at Inn holdings.

For now, we've restricted taxes to actions where we can easily display the tax before you get charged. That generally means cases where there's a UI being displayed before a button is pressed. We'd like to eventually look at taxes that can be charged more "in the moment," but we'll need fancier systems for warning you what the current tax is before you start to get charged. Certainly possible to do, just more complicated than these initial taxes.

Maybe, instead of taxing power gain somehow, Settlements and Holding owners could set a price for "rent a room" for inns. Renting a room would activate the power gain for X time in that specific inn (maybe something like 2 hours).

The inns could have pricing tiers similar to the tax tiers.
Giorgio
This idea has merit, but I feel like it tyes to a bigger pictures of companies being not very useful in general (there is no real incentive to stay in a company and not "hop around", except for Feud and Warfare requirements) as everything seems to be geared to "settlement" level systems.
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Bob
Flari-Merchant
Let's say that there were "sales" allowed at some holdings, trade posts alone would not be as bad as ALL, but would there be listing fee taxes like in regular AHs? If those proposed taxes are for companies, you are basically giving sellers a 10% incentive to sell only from holdings…

Yes, the standard 5% sales fee would still apply, and would still be a coin sink. The system does mean that settlements have an incentive to sell their own stuff at their own Auction Houses (since they keep the sales tax, or can charge themselves less tax), and would eventually provide an incentive for less-settlement-minded companies to sell things at their own holdings (primarily since they'd keep the sales tax, though eventually we hope to give them the ability to charge themselves less as well). However, that's balanced against the advantages of selling at the most active Auction Houses (more buyers could mean better prices) and the advantages of charging a lower tax to everyone (could draw more auctions to their location, making it easier to purchase things and in turn possibly even pulling in greater tax revenue overall, but providing the same tax advantage to everyone as a result).
Bob
plopmania
Maybe, instead of taxing power gain somehow, Settlements and Holding owners could set a price for "rent a room" for inns. Renting a room would activate the power gain for X time in that specific inn (maybe something like 2 hours).

The inns could have pricing tiers similar to the tax tiers.

That would be an interesting way to handle it, particularly if the appropriate prices for power gain are pretty low. If you'd only want to charge 1c for about as much power as someone is likely to want in 2-4 hours, then you're kind of stuck charging 1c anyway even if someone just wants 20 seconds worth. As such, they'll pay the 1c whether or not they're planning to stop by again that session.

Alternatively, you can offer one-time vs. 2-hour rates, and just let characters choose what's best for them.

These and other options are certainly workable for things we haven't taxed yet, but we avoided them for now because they'd require more work. The things we started with already had UI to hook everything up to, making things a lot easier. We'll add more the more difficult stuff over time.
 
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