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High sec hexes being low sec during PvP window?

Smitty
Sigh back to why feuds suck for bandits huh - consider we want more people to join the game – hopefully people that want to just play- and give it a shot and get hooked …
If bandits have to used feuds …
Feuds take a 100 influence - a couple of guys who come into the game might figure out to start a company immediately and after a few weeks they would have enough influence to start a feud.. ( if they know to get 6 people into the company..) - Chances are they wont know all that - but if they do all that work and feud a company then in 3 weeks they may be ready to give it a shot-
- then they find out their targets can just switch companies or even settlements as soon as they realize they are feuded. Rendering that month of play time useless to the 2 folks that just wanted try out being a bandit in new game ..

So how do our 2 new folks combat this?
Take over a founding company of a settlement so they can feud all companies at the same ! ( even though that task is a year + in the making) and yet that still doesn’t stop the target from dropping company and standing in the high security hex next to the holding and logging out ..
This is your solution - use feuds ?? Still a horrible solution and if goes this way.. so long and thanks for all the fish …
Also as to who would use the camps more if you could make high sec camps and low sec camps…
I would bet a few gold that if high sec camps and low sec camps existed tomorrow - high sec would be used all the time - you guys would plop them in every escalation hex as you worked them and carry them around with like ammo and small holdings - low sec might be used occasionally but the high sec ones would be used 100 times more than low ..
Flari-Merchant
Still haven't heard why it is so important to try and find your action in High Sec hexes….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Smitty
Its not about me finding any action - its about limiting what I feel is a valid play style..

I know how to find you - this isn’t about me

This is about game mechanics that are wiping out entire play styles- We need to keep as many play styles open in the off chance this game can attract some of them to stay more than a freaking week..
Flari-Merchant
Okay so then lets look at why the ultimate answer is feuds. The design of the game is such that there not be unlimited random PVP without some type of cost to it. Feuds are part of that. As well, they are for players that enjoy territorial PVP to be conducted with out Reputation penalty costs that would curtail it.

Now I can agree that there is a problem about new players that just want to randomly PVP and can't find an easy way to do that but maybe that is part of the design and not the preferred type of player for this game? Certainly though it should be looked into if I am wrong about the above points…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Paddy Fitzpatrick
Smitty
Its not about me finding any action - its about limiting what I feel is a valid play style..

I know how to find you - this isn’t about me

This is about game mechanics that are wiping out entire play styles- We need to keep as many play styles open in the off chance this game can attract some of them to stay more than a freaking week..

+1
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Smitty
Sigh Brings I don’t care what you think - really im not trying to convince you – I know you disagree with pretty much every point I raise on these forums –

Feuds are a terrible idea for a catch all PvP currency- that is my opinion - you don’t share it - I think you are wrong ( read reasons if you desire) .. ,
nothing you can say to me will make me think limiting a play style is a productive stance- especially if the proposal to include that play style requires gathering and crafting and planning to actually implement it..
As you said Gw decide what they want to do - I am alright with that - but each time they make a decision that kills a play style they are just further limiting potential customers and they need to think about expanding the pool instead of limiting the pool of players the game may appeal to ( once again just my opinion).
Flari-Merchant
Smitty
Sigh Brings I don’t care what you think - really im not trying to convince you – I know you disagree with pretty much every point I raise on these forums –

Feuds are a terrible idea for a catch all PvP currency- that is my opinion - you don’t share it - I think you are wrong ( read reasons if you desire) .. ,
nothing you can say to me will make me think limiting a play style is a productive stance- especially if the proposal to include that play style requires gathering and crafting and planning to actually implement it..
As you said Gw decide what they want to do - I am alright with that - but each time they make a decision that kills a play style they are just further limiting potential customers and they need to think about expanding the pool instead of limiting the pool of players the game may appeal to ( once again just my opinion).
Ok fair enough, Smitty. I do not think that we CAN agree totally about PVP even though I do agree on a few lvls such as there should be more of it and should be easier for new players.

I am not sure why you see the Sec Hex mechanic as further limiting things. I see it as opening it up even more for PVP. There are far and away more hexes open for PVP than not and many more for PVP(penalty free) than there where before, butI grasp that you just don't see it the same. Fair enough.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Paddy Fitzpatrick
You know it is getting very annoying that this argument keeps coming back to this ridiculous notion that anyone wanting to do something outside a feud wants only random PvP.

It's like the only point I keep reading here. Its the same tired fear of it becoming like darkfall and a random PvP slaughterfest if everything isnt confined to feuds.

A lot of the problems being brought up about different playstyles being hindered didnt used to be this way. There are ways that both sides can get some of what they want but as much as we don't want a random PvP slaughterfest this game wont survive if it goes too far the other way and becomes a magical PvP free wonderland. There are other games for people who want to do only that too you know.

I always read the goal is to find the right balance and I feel for Bob amd the fact that this balance seems rathwr elusive. That doesnt mean we don't keep pushing for it. Right now it is definitely unbalanced.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
I want to reiterate a point I made earlier and really drive it home…

Right now, if everyone on the server came to a gentleman's agreement, we could create either a wolf eat wolf random PvP slaughterfest OR a magical illusory PvP free wonderland. This is possible with the click of a button right now.

The only reason this has not happened is cause we all don't agree on what they should be. That's the only reason we still have any variety of any kind. Thankfully there is just enough disagreement (or just laziness) that it isnt more suffocating.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Flari-Merchant
Getting weary of it again but I think that the mole hill(issue) is being built illogically into a mountain.

There are in fact MORE places for penalty free PVP now than ever.

There are in fact less places to PVP, I can agree with that.

There are now places(other than TK) that New Players can get some experience and skills under them before they have to face PVP from random players. That also has some value to a part of the MMORPG market.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
 
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