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Enchanting

Bob
Smitty
Bob
malmuerta
A question on the boot enchantment Hasting - spellcraft (13)

Hasted ([6 + (ItemPlus * 3)] Seconds) to Self if Target is Hasted, Quickened ([6 + (ItemPlus * 3)] Seconds) to Self if Target is Quickened

Who is the target in this scenario? If the wearer of the boots uses a haste token or spell, the boots increase the duration, or if you attack a foe that is hasted, or quickened (with what a kick from the boots?) you get boost?

It's basically a reactive for all of your attacks. So if you stab/shoot/bludgeon a target that's hasted or quickened, then you'll get hasted or quickened in turn.

What about buff or heal a target that is hasted ?

I'm not 100% positive what would happen in those cases. It very well might work, but we may have exempted beneficial feats when calculating reactives. These things get complicated fast.
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
NightmareSr
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
I thought it would be in the release notes https://goblinworks.com/forum/topic/5714/ but didn't see it.
It is 3 above each tier to get that tier's enchanting mats from nodes though so…
level 3 (or 4?) for T1 enchanting mats
level 10 for T2 enchanting mats
level 17 for T3 enchanting mats
At least that is how I understand it. The salvage drop based on the tier of the mobs smile
- Wandering gatherer (NightmareSr#2669 on discord)
Flari-Merchant
NightmareSr
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
I thought it would be in the release notes https://goblinworks.com/forum/topic/5714/ but didn't see it.
It is 3 above each tier to get that tier's enchanting mats from nodes though so…
level 3 (or 4?) for T1 enchanting mats
level 10 for T2 enchanting mats
level 17 for T3 enchanting mats
At least that is how I understand it. The salvage drop based on the tier of the mobs smile
That rings a bell, Sir NightmareSr. I'll go with it for now in spending xp. My thanks! smile
You are a Troll
Recipe: Basic Aeon Stone (spellcraft 15)

Ingredients: Wrap 50 of one type of lesser token and 50 of a different type of lesser token in 100 scarps of paper. Ignite with 10 Strong Flammable and three T3 crystal (type determines basic stone outpost). Result: 1 basic Aeon stone.
Bob
NightmareSr
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
I thought it would be in the release notes https://goblinworks.com/forum/topic/5714/ but didn't see it.
It is 3 above each tier to get that tier's enchanting mats from nodes though so…
level 3 (or 4?) for T1 enchanting mats
level 10 for T2 enchanting mats
level 17 for T3 enchanting mats
At least that is how I understand it. The salvage drop based on the tier of the mobs smile

Those numbers are correct. I'll add a comment about that to the Release Notes blog post.
Schedim
You are a Troll
Recipe: Basic Aeon Stone (spellcraft 15)

Ingredients: Wrap 50 of one type of lesser token and 50 of a different type of lesser token in 100 scarps of paper. Ignite with 10 Strong Flammable and three T3 crystal (type determines basic stone outpost). Result: 1 basic Aeon stone.
That would certainly create an outlet for all those pesky things! Have my standing ovations!
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com
Flari-Merchant
@ Bob
In general, as an overall average, would you say that the monster homehexes have a bit less enchanting mats in them than the regular escalation hexes? Not counting enchanting salvage mats.

Asking because it is generally tough to get a handle on results with drop rates so low and time being pretty precious, at least from my POV.

Thanks, Bob.
Bob
Flari-Merchant
In general, as an overall average, would you say that the monster homehexes have a bit less enchanting mats in them than the regular escalation hexes? Not counting enchanting salvage mats.

I wasn't differentiating between standard monster hexes and home hexes when distributing the enchanting mats, so they should be pretty similar.
NightmareSr
I think someone complained about the Moloch's being stingy with the enchanted drops, and I probably didn't pay close attention. However now that I have done a lot of escalations over the holidays and since, it does seem like the Molochs drop far less enchanted salvage than other escalations. All the escalations have a range to them but I am wondering if their is a bit of a bug with the Moloch's salvage?
Also if an escalation is worked by one player or by a party is there a difference in the loot drops? Just curious if it is more beneficial to work alone vs with a party vs a full party.
- Wandering gatherer (NightmareSr#2669 on discord)
 
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