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What Experiences Hook New Players?

Bringslite
As the title suggests, what type of beginning experiences grab new players and hook them in their first few days playing a new game?

What of those can be added easily to this game? Obviously, for instance, gaining levels fast at first and obvious boosts to power won't work in a 20-level-spread like we have here.

So what else could be worked out?
Virtute et Armis
-Unknown
Stilachio Thrax
Not to be a buzzkill, but GW doesn't have the staff to do a proper intro. Look at the tutorials for Lord of the Rings Online or Star Trek Online. They are faction specific and you are put right into a situation that feels like it belongs in the IP, covers the immediate basics of the game you need to know to play and connects your character to the larger story lines of the game. While you wouldn't want to do them twice, they do get you hooked enough to continue playing.
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Bringslite
That's a great point! Not that GW can't yet produce an intro-tutorial, but that they could develop an intro. There is plenty of great PF art that could be used to do an introduction video and tell some basically important stuff while telling a story about Nhur and stuff.

If there is a well defined story, that is…

All the way back when UO came out, there was a non animated story(pictures and voice only… I think) that I found intriguing.

Edit: It was animated (poorly) and didn't communicate good information like a better effort could. But hopefully you get the idea…
Virtute et Armis
-Unknown
Bringslite
What I mean here is what kinds of things do you players experience, when playing new game, make you feel like you want to Keep Playing to see whatever happens next or what the next few levels are like or whatever floats your particular boat?

For myself, being interested in economy, my original main hope was to experience a robust trading game. Don't get me wrong. For gatherers the market is a dream. If I gather, I can set prices high and almost name my price. Still I am missing things like the promised "Trade Caravans", the dangers of moving things to-and-fro, being able to buy low-sell high, having so much demand that players want to hire me to find materials (etc…smile for them… A FULL economy!

Obviously (for me) it is a turn on to get into a game with all those possible pastimes and I will play longer. Just as obviously, that dream is first a matter of a large population but it is an experience that will keep me playing.

So what kinds of content and/or experiences are you all wishing were better or more fulfilling?
Virtute et Armis
-Unknown
Stilachio Thrax
I like a sound mechanic for combat. Does it flow smoothly? Are attacks and weapons differentiated? Does it make some sort of logical sense? Is it on the whole balanced?

This is something that PFO needs to work on. Not enough differentiation between weapons and attacks, and balance is not very good at the moment. Some of the animations look good, but there aren't enough of them. And there definitely aren't enough weapons- crossbows, javelins, one-handed spears, great-axes, bastard swords- and the armor choices could use work both in variety and art.

Tangentially, this ties into the whole "Pathfinder"-ness the game is lacking. I would expect the variety and choice of equipment to come close to that of tabletop, or at the very least have the basics covered.
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Edam
Stilachio Thrax
Not enough differentiation between weapons and attacks, and balance is not very good at the moment.

ummh … whenever a weapon is used that is "different" we get huge threadnauts here trying to have it nerfed or banned.
    In terms of new players …. like any game they will want to see things they can aspire to and work towards. Challenges they can meet with satisfying rewards.

    One of the catch 22's in the current game is either:
    • they play alone, never find anyone to hook up with , and get bored and leave
    • OR
    • they find a group get handed all their gear recipes and expendables for the foreseeable future, handed any refined items they need for crafting gates and get to stand around in gushers to gain weapon achievements and eventually get bored and leave.
    Paddy Fitzpatrick
    Edam
    Stilachio Thrax
    Not enough differentiation between weapons and attacks, and balance is not very good at the moment.

    ummh … whenever a weapon is used that is "different" we get huge threadnauts here trying to have it nerfed or banned.
      In terms of new players …. like any game they will want to see things they can aspire to and work towards. Challenges they can meet with satisfying rewards.

      One of the catch 22's in the current game is either:
      • they play alone, never find anyone to hook up with , and get bored and leave
      • OR
      • they find a group get handed all their gear recipes and expendables for the foreseeable future, handed any refined items they need for crafting gates and get to stand around in gushers to gain weapon achievements and eventually get bored and leave.

      Of those two issues the latter by far is the lesser of the two. Any group worth their salt would try to help their new guys get set up with what they need. New players finding a quality group they like gives a better chance at player retention.

      It is the former that's the problem. There is hardly anything to do nor anything that gives any guidance beyond hitting a target dummy with a club, getting your starting class gear, and spending some XP on early attacks. Nothing about the benefits of player companies or settlements. Nothing that shows that there are other leveling options or even that crafting and gathering role paths even exist, and a bunch of trainers that arent always clear exactly what they teach, much less any hints on what these strange keyword things might be on their feats and gear.

      Now I don't like tutorials that completely handhold but you gotta give new players a lot more to chew on than this. They can go for a while before having to choose a settlement but in that time if they not only dont have much to do or have no ides where to find more stuff to do we will lose them. Its that gap between when a player first starts and a player may meet a group that needs to be plugged. If They got stuff to do in the meantime they may stick around long enough to get near T2 and meet some folks.

      Also, adjusting the sub model and finishing the friends list type stuff goes a long way. We have been talking at length about the effects of the sub pricing but the friends list stuff matters too. When those basic social features and other basic stuff that is standard for most MMOs are in it shows the game is at least in a stable state and has a greater chance to survive. You only get one shot at a first impression and if that first impression includes not having basic things like that people will be turned off, think this game doesn't have its act together, and wonder if this game will even survive in this state. You want to instill confidence that despite it being a work in progress and very much an early access game that things are going in the right direction.
      Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
      Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
      Find us on PFO Discord
      Paddy Fitzpatrick
      One more thing that will keep new players hooked is something that is on ALL of us.

      Everyone who is currently playing the game needs to be a LOT more active on the official PFO Discord, no exceptions!

      If you want something to instill confidence in new players then be present when they trickle in to Discord, show them that despite the small player base the community is still there. We can't stay couped up in our cubby holes anymore. I know we all may like chilling in our own chat rooms but it does not look good when only a few settlements are responding when new folks join up in general chat. It does not look good that the community isn't even engaged with one another or having any discussions of any kind. An active Discord shows new players that there are people here to meet and that the players care about their game.

      Again, you only get one shot at first impression and if that first impression when a new person shows up to Discord is hardly anyone there and no active discussion of any kind going on between the community at large, it can immediately signal to the new player that the game is dead. Also, without community engagement, we also cant show new players whst kind of community this is and we won't be able to impart our mostly positive disposition to them either.

      The devs alone can't do this, and we can't continue to have only a small handful of settlements (namely the Coalition and their friends) doing all the legwork. If we want to show new players that we have an active community despite our small numbers we have to BE an active community in the places people will see first. We can't stay in isolation any longer. The Discord is a good opportunity and I felt that with the last wave of new folks it was a huge opportunity that was missed. We don't want to miss that again.

      If we don't do this and miss our next opportunity, this will definitely NOT instill confidence that this game will be sticking around nor does it instill confidence that it is worth checking out. This one is on ALL of us and if we don't do this then the responsibility lies with us for dropping the ball.
      Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
      Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
      Find us on PFO Discord
      Edam
      You make very good points.
      Paddy Fitzpatrick
      Thank you.

      So with that one thing I think we can do right off the bat is strike up some conversation in the Discord. Could be just about anything. The weather, other games, stuff about this game, world cup, what you all think of that Paddy fellow who keeps posting stuff (just tossing some ideas out).

      Make it worth checking in on general chat to see what people are talking about today or this week. Anyone can see that there are definitely enough of us current players in the Discord to do it. We definitely need everyone in there though that is currently active to pitch in, even if it is just to say hi.
      Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
      Member of the Kathalpas Coalition and home of bandits, privateers, and anyone looking to get away from the shackles of law.
      Find us on PFO Discord
       
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