I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.
RichClark 01.26.2019 09:23 | |
---|---|
|
That was disappointing, put in a long post and had a server error. Well, here is the summary. People have been buying T2 (and T3) arrows hand over fist (this is a good thing and a bad thing). Stocks in KP are gone with orders on file in KP. I assume the same in EL. My supplies in CN have been wiped out a couple times in the last 2 weeks. CN is almost back up to 20,000 which is the stock level I plan to (try to) keep. As soon as I have a decent excess, I'll take some to KP again. All AHs have T1 arrowns in reasonable amounts and they may get more. |
RichClark 01.26.2019 09:28 | |
---|---|
|
Now, about Enchanting materials. I have bought several so far and found more. I've probably spent to much for some, so here is what I'm thinking. I currently buy everything 20c (t1), 40c (T2) and 150c (T3), with adjustments for highly prized materials (like Iron Ore). What I plan to do is offer 10 times that base amount for Enchanting materials. That's 2s (T1), 4s (T2) and 15s (T3) Enchanting materials. This will be adjusted when we find out which materials are the most useful. This is also subject to me having enough cash on hand. Anyway - that's the offer - you are free to participate or not. ![]() |
NightmareSr 01.26.2019 10:02 | |
---|---|
|
That seems like a reasonable estimate to start as it seems I get at least 10 times the amount of normal mats for the enchanting mats in the same node types. Thanks Maker.
- Wandering gatherer (NightmareSr#2669 on discord)
|
Schedim 01.26.2019 12:03 | |
---|---|
|
I also think that seems to be good levels to start at, although I think there is a bunch of them that will be substantially higher and some almost prizeless, but that is no news for anyone…
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com |
RichClark 01.31.2019 14:08 | |
---|---|
|
I tend to agree - as we find uses for these things, we will realize which ones are more important. Just like I buy Iron at 4 times what I buy most T1 materials at. Starting to look at the recipes that use these - always seem to be short the second material. But eventually I'll get enough. ![]() |
Schedim 01.31.2019 20:44 | |
---|---|
|
Yeah, it to me it seems the salavge (especially the T2 and above) will be the bottleneck as it unpredictable how much and where to get them. The harvest ones and those who home hex critters drop as salvage is a grind to fetch and cost are high compared to normal mats. But the salvage …. Yikes …when you get three of four …. I'd gladly pay a gold for thet missing one.
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com |
Flari-Merchant 02.01.2019 09:38 | |
---|---|
|
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes. Do I have that right?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com |
harneloot 02.01.2019 11:20 | |
---|---|
|
Flari-Merchant Correct.
Xyzzy - gatherer, yeoman archer, swamp monster.
|
Bob 02.01.2019 11:48 | |
---|---|
|
Flari-Merchant Yup, the idea was to provide new salvage items that make it worthwhile to tackle every escalation. Since enchanting is an advanced, high-end aspect of the crafting system, we felt much more comfortable attaching specific ingredients to specific escalations without providing alternative sources for those stocks. |
RichClark 02.04.2019 13:16 | |
---|---|
|
Someone asked me to list the recipes I was still looking for, this seemed like a good place. I need most T3 and Enchanting recipes, though I have a lot of the +0 Enchanting recipes. Here's the list, though it may be out of date tomorrow: Adept's Anarchic Charge Adept's Charge Gem Adept's Psychic Wand Adept's Quickening Staff Adept's Quickening Wand Adept's Somatic Wand Adept's Unholy Charge Advanced Leather Sheet +3 Amaranth Crystal +2 Amaranth Crystal +3 Apprentice's Quickening Wand Armorer Structure Kit Aromatic Firewood +2 Aromatic Firewood +3 Ash Shafts +1 Ash Shafts +2 Ash Shafts +3 Blended Iron Blanks +1 Blended Iron Blanks +2 Blended Iron Blanks +3 Blended Iron Greatsword Blended Iron Ingot +1 Blended Iron Ingot +3 Blended Iron Spear Bright Crystal +2 Clerk's Ink +3 Composite Maple Stave +1 Cotton Rope +3 Cotton Twine +2 Cut Diamond +3 Disciple's Occult Focus Druid's Club Druid's Longbow Dwarven Steel Blanks +1 Dwarven Steel Greatsword Dwarven Steel Ingot +1 Dwarven Steel Ingot +3 Dwarven Steel Light Hammer Dwarven Steel Light Mace Dwarven Steel Plate +2 Dwarven Steel Plate +3 Dwarven Steel Rapier Dwarven Steel Short Sword Dwarven Steel Wire +2 Dwarven Steel Wire +3 Explorer's Hat Fine Padding +2 Fine Thread +1 Fine Thread +2 Fine Thread +3 Fine Yarn +1 Gold Bar +1 Gold Bar +2 Greater Consonant Gem +3 Greater Numinous Gem +1 Greater Vital Gem +2 Journeyman's Acid Journeyman's Choking Bomb Journeyman's Fortifying Powder Journeyman's Holdout Weapon Journeyman's Smokestick Journeyman's Tangle Bomb Journeyman's Thunder Maple Shafts +3 Medium Armored Mule Saddlebags Moderate Acidic Extract +2 Moderate Adhesive Extract +3 Moderate Antiseptic Extract +1 Moderate Antiseptic Extract +2 Moderate Aromatic Extract +2 Moderate Cathartic Extract +1 Moderate Cathartic Extract +3 Moderate Deadly Extract +1 Moderate Deadly Extract +2 Moderate Deadly Extract +3 Moderate Flammable Extract +2 Moderate Flammable Extract +3 Moderate Hallucinogenic Extract +3 Moderate Irritant Extract +1 Moderate Irritant Extract +2 Moderate Irritant Extract +3 Moderate Luminous Extract +1 Moderate Sanguine Extract +1 Moderate Sanguine Extract +2 Moderate Sanguine Extract +3 Moderate Sedative Extract +1 Moderate Sedative Extract +2 Moderate Sedative Extract +3 Moderate Soothing Extract +1 Moderate Soothing Extract +3 Moderate Stimulant Extract +2 Moderate Stimulant Extract +3 Moderate Tonic Extract +1 Moderate Tonic Extract +3 Moderate Varnish +2 Oak and Steel Splint Oak Bar +2 Oak Baton +3 Oak Haft +1 Oak Haft +2 Oak Pole +2 Oak Pole +3 Oak Post +1 Oak Post +2 Oak Post +3 Ochre Crystal +2 Ochre Crystal +3 Ornate Chain Belt Ornate Ring Ornate Steel Plate Pale Crystal +2 Pale Crystal +3 Paper Sheets +2 Pine Baton +3 Precious Gem +2 Precious Gem +3 Professional's Holdout Weapon Professional's Siege Camp Kit Professional's Trophy Charm Rustic Camp Sanctified Oak Heavy Shield Sanctified Steel Battleaxe Sanctified Steel Light Hammer Sanctified Steel Light Mace Sanctified Steel Longsword Sanctified Steel Short Sword Scholar's Ink +1 Seeker's Charge Gem Seer's Charge Gem Silvered Steel Battleaxe Silvered Steel Blanks +3 Silvered Steel Greatsword Silvered Steel Ingot +3 Silvered Steel Light Hammer Silvered Steel Short Sword Silver-Infused Broadhead Arrow Skullcap Sumptuous Necklace Sumptuous Ring Veteran's Quiver Viridian Crystal +1 Weak Acidic Extract +3 Weak Adhesive Extract +2 Thanks, ![]() |