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Maker's General Store

RichClark
That was disappointing, put in a long post and had a server error.

Well, here is the summary.

People have been buying T2 (and T3) arrows hand over fist (this is a good thing and a bad thing).

Stocks in KP are gone with orders on file in KP.

I assume the same in EL.

My supplies in CN have been wiped out a couple times in the last 2 weeks.

CN is almost back up to 20,000 which is the stock level I plan to (try to) keep.

As soon as I have a decent excess, I'll take some to KP again.

All AHs have T1 arrowns in reasonable amounts and they may get more.
RichClark
Now, about Enchanting materials.

I have bought several so far and found more. I've probably spent to much for some, so here is what I'm thinking.

I currently buy everything 20c (t1), 40c (T2) and 150c (T3), with adjustments for highly prized materials (like Iron Ore).

What I plan to do is offer 10 times that base amount for Enchanting materials.

That's 2s (T1), 4s (T2) and 15s (T3) Enchanting materials.

This will be adjusted when we find out which materials are the most useful.

This is also subject to me having enough cash on hand.

Anyway - that's the offer - you are free to participate or not.

smile Maker
NightmareSr
That seems like a reasonable estimate to start as it seems I get at least 10 times the amount of normal mats for the enchanting mats in the same node types.
Thanks Maker.
- Wandering gatherer (NightmareSr#2669 on discord)
Schedim
I also think that seems to be good levels to start at, although I think there is a bunch of them that will be substantially higher and some almost prizeless, but that is no news for anyone…
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com
RichClark
I tend to agree - as we find uses for these things, we will realize which ones are more important.

Just like I buy Iron at 4 times what I buy most T1 materials at.

Starting to look at the recipes that use these - always seem to be short the second material. But eventually I'll get enough.

smile Maker

Schedim
Yeah, it to me it seems the salavge (especially the T2 and above) will be the bottleneck as it unpredictable how much and where to get them. The harvest ones and those who home hex critters drop as salvage is a grind to fetch and cost are high compared to normal mats.

But the salvage …. Yikes …when you get three of four …. I'd gladly pay a gold for thet missing one.
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com
Flari-Merchant
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes.

Do I have that right?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
harneloot
Flari-Merchant
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes.

Do I have that right?

Correct.
Xyzzy - gatherer, yeoman archer, swamp monster.
Bob
Flari-Merchant
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes.

Do I have that right?

Yup, the idea was to provide new salvage items that make it worthwhile to tackle every escalation. Since enchanting is an advanced, high-end aspect of the crafting system, we felt much more comfortable attaching specific ingredients to specific escalations without providing alternative sources for those stocks.
RichClark
Someone asked me to list the recipes I was still looking for, this seemed like a good place.

I need most T3 and Enchanting recipes, though I have a lot of the +0 Enchanting recipes.

Here's the list, though it may be out of date tomorrow:

Adept's Anarchic Charge
Adept's Charge Gem
Adept's Psychic Wand
Adept's Quickening Staff
Adept's Quickening Wand
Adept's Somatic Wand
Adept's Unholy Charge
Advanced Leather Sheet +3
Amaranth Crystal +2
Amaranth Crystal +3
Apprentice's Quickening Wand
Armorer Structure Kit
Aromatic Firewood +2
Aromatic Firewood +3
Ash Shafts +1
Ash Shafts +2
Ash Shafts +3
Blended Iron Blanks +1
Blended Iron Blanks +2
Blended Iron Blanks +3
Blended Iron Greatsword
Blended Iron Ingot +1
Blended Iron Ingot +3
Blended Iron Spear
Bright Crystal +2
Clerk's Ink +3
Composite Maple Stave +1
Cotton Rope +3
Cotton Twine +2
Cut Diamond +3
Disciple's Occult Focus
Druid's Club
Druid's Longbow
Dwarven Steel Blanks +1
Dwarven Steel Greatsword
Dwarven Steel Ingot +1
Dwarven Steel Ingot +3
Dwarven Steel Light Hammer
Dwarven Steel Light Mace
Dwarven Steel Plate +2
Dwarven Steel Plate +3
Dwarven Steel Rapier
Dwarven Steel Short Sword
Dwarven Steel Wire +2
Dwarven Steel Wire +3
Explorer's Hat
Fine Padding +2
Fine Thread +1
Fine Thread +2
Fine Thread +3
Fine Yarn +1
Gold Bar +1
Gold Bar +2
Greater Consonant Gem +3
Greater Numinous Gem +1
Greater Vital Gem +2
Journeyman's Acid
Journeyman's Choking Bomb
Journeyman's Fortifying Powder
Journeyman's Holdout Weapon
Journeyman's Smokestick
Journeyman's Tangle Bomb
Journeyman's Thunder
Maple Shafts +3
Medium Armored Mule Saddlebags
Moderate Acidic Extract +2
Moderate Adhesive Extract +3
Moderate Antiseptic Extract +1
Moderate Antiseptic Extract +2
Moderate Aromatic Extract +2
Moderate Cathartic Extract +1
Moderate Cathartic Extract +3
Moderate Deadly Extract +1
Moderate Deadly Extract +2
Moderate Deadly Extract +3
Moderate Flammable Extract +2
Moderate Flammable Extract +3
Moderate Hallucinogenic Extract +3
Moderate Irritant Extract +1
Moderate Irritant Extract +2
Moderate Irritant Extract +3
Moderate Luminous Extract +1
Moderate Sanguine Extract +1
Moderate Sanguine Extract +2
Moderate Sanguine Extract +3
Moderate Sedative Extract +1
Moderate Sedative Extract +2
Moderate Sedative Extract +3
Moderate Soothing Extract +1
Moderate Soothing Extract +3
Moderate Stimulant Extract +2
Moderate Stimulant Extract +3
Moderate Tonic Extract +1
Moderate Tonic Extract +3
Moderate Varnish +2
Oak and Steel Splint
Oak Bar +2
Oak Baton +3
Oak Haft +1
Oak Haft +2
Oak Pole +2
Oak Pole +3
Oak Post +1
Oak Post +2
Oak Post +3
Ochre Crystal +2
Ochre Crystal +3
Ornate Chain Belt
Ornate Ring
Ornate Steel Plate
Pale Crystal +2
Pale Crystal +3
Paper Sheets +2
Pine Baton +3
Precious Gem +2
Precious Gem +3
Professional's Holdout Weapon
Professional's Siege Camp Kit
Professional's Trophy Charm
Rustic Camp
Sanctified Oak Heavy Shield
Sanctified Steel Battleaxe
Sanctified Steel Light Hammer
Sanctified Steel Light Mace
Sanctified Steel Longsword
Sanctified Steel Short Sword
Scholar's Ink +1
Seeker's Charge Gem
Seer's Charge Gem
Silvered Steel Battleaxe
Silvered Steel Blanks +3
Silvered Steel Greatsword
Silvered Steel Ingot +3
Silvered Steel Light Hammer
Silvered Steel Short Sword
Silver-Infused Broadhead Arrow
Skullcap
Sumptuous Necklace
Sumptuous Ring
Veteran's Quiver
Viridian Crystal +1
Weak Acidic Extract +3
Weak Adhesive Extract +2

Thanks,

smile Maker
 
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