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EE 16 Preliminary Release Notes

Bob
These are the Preliminary Release Notes for Early Enrollment v16. We deployed a Final Candidate for EE 16 to the Test Server on Thursday, November 29, with previous test builds deployed to the test server starting Friday, November 9. We plan to deploy EE 16 to Live during Daily Maintenance on Friday, November 30, assuming that it performs well during final testing.

What Is In This Release

This release adds the ability to enchant and equip gear with hundreds of bonuses. To support that, there are hundreds of new enchanting recipes for spellcrafters, refining recipes for all types of refiners, rare mats available only for gathering in specific monster hexes, and rare salvage items available only from specific escalations. Lots of other adjustments were made to support enchantment, such as improving the auction houses to properly handle bidding for and purchasing enchanted items, granting achievements for enchanting items, and providing new types of conditional bonuses for some of the enchantments. As always, multiple other improvements were also made to various systems in order to keep steadily improving the overall player experience.

Full Release Notes

Enchanting:
  • Gear can be enchanted by Spellcrafters at appropriate crafting facilities to provide a wide variety of bonuses when equipped. These bonuses all go into a new Enchanted channel so that they can stack with similar bonuses from other sources. Similar to other channels, bonuses inside the Enchanted channel won’t stack, with the special exception of Encumbrance bonuses.
  • Enchanted gear requires a specific number of Enchantment Points (based on tier and upgrade) to equip. Characters start out with 10 Enchantment Points and gain more by training the new Enchantment Points feat.
  • Enchanting recipes drop as part of the regular recipe drops, along with recipes for the new refined items used in those enchanting recipes. Each enchanting recipe requires at least one refined item made primarily from specific new non-harvestable (gather only) raw materials that are found only in specific monster hexes, along with at least one refined item made primarily from specific new salvage items that can only be obtained in loot drops from mobs in specific escalations.
  • Azoth can’t be used yet on enchanting projects, but we’ll be adding that soon.

Feats/Achievements/Advancement:
  • New Enchantment Points feat so characters can train to equip more enchanted gear. Advancement is gated by role achievements.
  • New Expert and Freeholder role achievements.
  • Toolkit and Holdout Weapon Implement Proficiency now require Expert and Freeholder role achievements for advancement.
  • New Spellcraft achievements are awarded for enchanting items or crafting Aeon Stones.
  • The Spellcraft feat now requires Spellcraft achievements for advancement.
  • The regeneration bonuses on the Wright armor feat function properly.
  • The skill point prerequisites for Power can now also be met by Crafting or Adventure.
  • Armor feat descriptions at rank 14 were edited to reflect that Archer provides the Light keyword rather than Medium, that any new keywords are major rather than minor, and that any new keywords allow the use of different types of armor rather than different weights of armor.

Crafting/Refining:
  • Aeon Stone recipes now require ranks 7-19.
  • New Spellcrafter Codex recipes are learned by default at the standard Spellcraft ranks (5, 10, 16).
  • Error messages are now displayed in red explaining why a project isn’t ready to be queued up (e.g. Incomplete Stocks).
  • A rounding error was fixed that on very rare occasions prevented Azoth from upgrading a crafting project.
  • The Crafting Window no longer displays default item text when first opened.

Buildings/Structures/Settlements:
  • At auction houses, bids and purchases can require a specific enchantment, or that the item is unenchanted.
  • Manor and Hermitage holdings have a more appropriate number of guards.
  • An issue with town cryers was fixed that could sometimes cause visual glitches after a very long play session.
  • The help entry for feuds explains Raids and the 48 hour delay on Captures.


Items/Quests:
  • Crafting Tutorial only requires gathering one piece of wool, and guarantees that one will be gathered at the next scavenger node inside one of the designated hexes. The additional wool needed for refining the yarn is provided by an NPC right before that stage.
  • The hexes around Thornkeep no longer provide the excess wool previously needed by the crafting tutorial.
  • Bag of Holding and Ring of Protection Claim Tickets are now treasure boxes that deliver enchanted items. New Player Packs now deliver those enchanted items directly, rather than as claim tickets.
  • Salvage items no longer include source information as part of their display names.
Father Bronin
Yay Bob. Thanks. This looks great.

Father Bronin
harneloot
That sounds super impressive (as well as like a ton of work!)

Can't wait to dig in!

Thanks Bob & Cole!
Xyzzy - gatherer, yeoman archer, swamp monster.
Bringslite
This is an impressive leap forward for content, Guys. Well done!
Virtute et Armis
-Unknown
Bringslite
@ Bob

May have been gone over before but I can't recall. Are any of the enchanted Kickstarter rewards (bag of holding, ring of protection) tagged with the INV marker or are they just as subject to gear breakage as everything?
Virtute et Armis
-Unknown
Schedim
Bringslite
@ Bob

May have been gone over before but I can't recall. Are any of the enchanted Kickstarter rewards (bag of holding, ring of protection) tagged with the INV marker or are they just as subject to gear breakage as everything?

My are tagged with INV, but I'm not sure what it really means…
Schedim: Peddler and dealer in stuff easily transported, restless wandering the land of the River. Trying to find out how to reawaken the cult of Hanspur. To realise this ambition I created the company named Rats of Hanspur.
You can reach me on: pfo.schedim@gmail.com
NightmareSr
Schedim
Bringslite
@ Bob

May have been gone over before but I can't recall. Are any of the enchanted Kickstarter rewards (bag of holding, ring of protection) tagged with the INV marker or are they just as subject to gear breakage as everything?

My are tagged with INV, but I'm not sure what it really means…
INV, means Invulnerable and those items can Not be destroyed looted or sold.
I also agree, Well done Bob and Cole, this is huge and very exciting.
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com
malmuerta
Well done PFO Team!
Stilachio Thrax
Bob, can you post somewhere an official list of enchantments, what they can be applied to, and what they specifically do? Goblinary doesn't seem to have anything yet, and something this complex really needs good documentation.
Virtus et Honor

Steward of Ozem's Vigil, Lord Commander of the Argyraspides Iomedais
Bob
Bringslite
Are any of the enchanted Kickstarter rewards (bag of holding, ring of protection) tagged with the INV marker or are they just as subject to gear breakage as everything?

The claim tickets are marked INV, as are the New Player Packs themselves. Once you get the equipment out of them, including these enchanted items, that equipment is not marked INV, so it's all subject to standard breakage.
 
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