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EE 16 Release Notes

Bob
These are the Release Notes for Early Enrollment v16. The release build of EE 16 has been running on the Test Server since Thursday, November 29 and was deployed to Live on Friday, November 30.

What Is In This Release

This release adds the ability to enchant and equip gear with hundreds of bonuses. To support that, there are hundreds of new enchanting recipes for spellcrafters, refining recipes for all types of refiners, rare mats available only for gathering in specific monster hexes, and rare salvage items available only from specific escalations. Lots of other adjustments were made to support enchantment, such as improving the auction houses to properly handle purchases of enchanted items, granting achievements for enchanting items, and providing new types of conditional bonuses for some of the enchantments. As always, multiple other improvements were also made to various systems in order to keep steadily improving the overall player experience.

Full Release Notes

Enchanting:
  • Gear can be enchanted by Spellcrafters at appropriate crafting facilities to provide a wide variety of bonuses when equipped. These bonuses all go into a new Enchanted channel so that they can stack with similar bonuses from other sources. Similar to other channels, bonuses inside the Enchanted channel won’t stack, with the special exception of Encumbrance bonuses.
  • Enchanted gear requires a specific number of Enchantment Points (based on tier and upgrade) to equip. Characters start out with 10 Enchantment Points and gain more by training the new Enchantment Points feat.
  • Enchanting recipes drop as part of the regular recipe drops, along with recipes for the new refined items used in those enchanting recipes. Each enchanting recipe requires at least one refined item made primarily from specific new non-harvestable (gather only) raw materials that are found only in specific monster hexes, along with at least one refined item made primarily from specific new salvage items that can only be obtained in loot drops from mobs in specific escalations.
  • Azoth can’t be used yet on enchanting projects, but we’ll be adding that soon.

Feats/Achievements/Advancement:
  • New Enchantment Points feat so characters can train to equip more enchanted gear. Advancement is gated by role achievements.
  • New Expert and Freeholder role achievements.
  • Toolkit and Holdout Weapon Implement Proficiency now require Expert and Freeholder role achievements for advancement.
  • New Spellcraft achievements are awarded for enchanting items or crafting Aeon Stones.
  • The Spellcraft feat now requires Spellcraft achievements for advancement.
  • The regeneration bonuses on the Wright armor feat function properly.
  • The skill point prerequisites for Power can now also be met by Crafting or Adventure.
  • Armor feat descriptions at rank 14 were edited to reflect that Archer provides the Light keyword rather than Medium, that any new keywords are major rather than minor, and that any new keywords allow the use of different types of armor rather than different weights of armor.

Crafting/Refining:
  • Aeon Stone recipes now require ranks 7-19.
  • New Spellcrafter Codex recipes are learned by default at the standard Spellcraft ranks (5, 10, 16).
  • Error messages are now displayed in red explaining why a project isn’t ready to be queued up (e.g. Incomplete Stocks).
  • A rounding error was fixed that on very rare occasions prevented Azoth from upgrading a crafting project.
  • The Crafting Window no longer displays default item text when first opened.

Buildings/Structures/Settlements:
  • At auction houses, bids and purchases can require a specific enchantment, or that the item is unenchanted.
  • Manor and Hermitage holdings have a more appropriate number of guards.
  • An issue with town cryers was fixed that could sometimes cause visual glitches after a very long play session.
  • The help entry for feuds explains Raids and the 48 hour delay on Captures.


Items/Quests/Gathering:
  • Gathering the new raw materials for enchanting requires 3 ranks higher in gathering skills per tier than is required for standard gathering. Where standard raw materials require ranks of 0/7/14 in the appropriate gathering skill to gather T1/2/3, raw materials for enchanting require ranks of 3/10/17.
  • Crafting Tutorial only requires gathering one piece of wool, and guarantees that one will be gathered at the next scavenger node inside one of the designated hexes. The additional wool needed for refining the yarn is provided by an NPC right before that stage.
  • The hexes around Thornkeep no longer provide the excess wool previously needed by the crafting tutorial.
  • Bag of Holding and Ring of Protection Claim Tickets are now treasure boxes that deliver enchanted items. New Player Packs now deliver those enchanted items directly, rather than as claim tickets.
  • Salvage items no longer include source information as part of their display names.

Update 1: Removed the warning about bids not always matching enchantment requests, which was fixed with a minor update on December 6.
Update 2: Added that gathering of raw materials for enchanting requires higher gathering ranks 3 higher than usual per tier.
Bob
A last-minute issue was found with bids during final testing that sometimes results in purchasing an item without requiring a matching enchantment (or lack thereof). We'll get a server-side fix out for this soon, but meanwhile it'd be safest to avoid placing bids where purchasing an item with a different (or no) enchantment would be a problem. For now, use the Buy button instead to make sure you get the enchantment you want.
WxCougar of KOTC
Where on the spreadsheet can I find the new recipes? I see the Spellcraft Codex and the Aeon Stone recipes, but not any of the new Refining ones.
Keeper's Pass (NG) - Respecting life, protecting freedom, united against tyranny. We are a Crafting Settlement with friendly people and welcome many play styles including casual and Role playing. For more information check our Traveler's Guide to Keeper's Pass at https://goblinworks.com/forum/topic/109/. If you wish to join with us in Keeper's Pass come visit us at our website at http://www.kotcguild.com/.
Bob
Sadly, getting things over to the public spreadsheet takes a bit of manual editing/copying/pasting that I'm just getting started on. Hopefully I'll be able to get most of it posted sometime today.
Bob
The new refining recipes are now up on the public spreadsheet under a new tab called Recipes (Enchanting Refining). Those were the easiest to process for posting, since they're the most similar to existing recipes. Others will probably take a bit more time each.

Meanwhile, let me know if you spot any problems in those recipes, or if you see any nearly-inevitable copy/paste errors.
Bob
The Enchantments tab on the public spreadsheet is now fully updated. There aren't actually very many changes there since it was originally posted, but just to be sure, all the data there is now drawn from the EE 16 internal spreadsheets.

Information about which types of items each enchantment can be applied to is in the enchanting recipes, which I'll be getting to next.
Edam
New Expert and Freeholder role achievements.

These only seem to apply once you train a new freehold skill, at which point your high level character instantly jumps to level 10 freeholder or some such.

This may be problematic for characters on level 20 of a few craft skills that are now doing combat training.
Bob
Edam
New Expert and Freeholder role achievements.

These only seem to apply once you train a new freehold skill, at which point your high level character instantly jumps to level 10 freeholder or some such.

This may be problematic for characters on level 20 of a few craft skills that are now doing combat training.

Fortunately, those achievements get checked whenever you learn any new feat, regardless of whether it's related to that role. Pick up the new Enchantment Points 1 for just 1 XP and you'll be all set.
Bob
Edam
These only seem to apply once you train a new freehold skill…

Oh, I should mention that there is one aspect here that does require training a specific Expert or Freeholder skill: Levels 1, 9 and 17 each require the appropriate rank of that role's Implement Proficiency. That's something you might not have picked up along the way if you're planning to focus on the implement from one of the combat roles, but is pretty central to the way role advancement works.
WxCougar of KOTC
Bob
The new refining recipes are now up on the public spreadsheet under a new tab called Recipes (Enchanting Refining). Those were the easiest to process for posting, since they're the most similar to existing recipes. Others will probably take a bit more time each.

Meanwhile, let me know if you spot any problems in those recipes, or if you see any nearly-inevitable copy/paste errors.
Thanks! I was just making sure I wasn't blindly missing them.
Keeper's Pass (NG) - Respecting life, protecting freedom, united against tyranny. We are a Crafting Settlement with friendly people and welcome many play styles including casual and Role playing. For more information check our Traveler's Guide to Keeper's Pass at https://goblinworks.com/forum/topic/109/. If you wish to join with us in Keeper's Pass come visit us at our website at http://www.kotcguild.com/.
 
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