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Marketstead

NightmareSr
maybe Marketstead should be an NPC town until fort inevitable is ready? like ossian's crossing and others since there aren't any in the southwest?
Just a thought but probably not feasible.
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare –
You are a Troll
NightmareSr
maybe Marketstead should be an NPC town until fort inevitable is ready? like ossian's crossing and others since there aren't any in the southwest?
Just a thought but probably not feasible.

That's an excellent idea!
Maxen
You are a Troll
NightmareSr
maybe Marketstead should be an NPC town until fort inevitable is ready? like ossian's crossing and others since there aren't any in the southwest?
Just a thought but probably not feasible.

That's an excellent idea!

I suppose that should be up to the new owner, but I don’t disagree. I think the ‘why’ was because it’s a big prize. The winner can do with it what they will. If/when the game takes off, it can be a great bargaining chip.

That said, I think making it an NPC town for now is a great idea. When the game goes to Open Enrollment, flip it back to a settlement. The new owner can decide to develop it or bargin with it.

My $0.02.
Flari-Merchant
Have to agree with Maxen. Once you start a contest and name prizes and run a contest, the prizes should belong to the victors. Don't mess with that dynamic. It would be bad policy. If all are willing, alternate prizes might be worth consideration. Maybe higher plus buildings or such for higher rank winners, whatever…

IMO, unused/unwanted settlements should revert to NPC control and be held that way for a future LandRush contest as part of the Promo to OE.
*cut into the resentment/reluctance of "your new player groups" starting a territory control game with little to no territory realistically available
*show hope that there IS TERRITORY available for new players
*it would create needed "hype" at that time.
Edam
I am not going to enter into the discussion on whether Marketstead should be taken back from the new owners as it is none of my business.

I will say this however. There should be an option for players to take currently abandoned/un-developed settlements and turn them into NPC towns and it should be relatively easy to do compared to capture and keep.
Bob
Schedim
i have been pondering this, why was a "new" settlement chosen as a reward, I mean, to me, there aren't to few settlements around. Actually I think the game would gain by shrinking a bit, not diluting even more.
Is there some aspect I miss here?

Marketstead was an existing settlement, though undeveloped, so we weren't adding to the pool of player settlements. The former owners volunteered it as a reward for this year's event and we felt it was appropriate for the challenge involved. Certainly seems to have been a great motivator!
Bob
Edam
There should be an option for players to take currently abandoned/un-developed settlements and turn them into NPC towns and it should be relatively easy to do compared to capture and keep.

Converting them to actual NPC towns (with all their base structures and trainers) would be a fair amount of work, since they use different terrain, and then we'd have to reverse all that work to convert them back to player settlements at some point.

What we do plan on doing soon is switching to the new Settlement Warfare rules that were proposed a few months ago, which will basically require that settlements at least remain active in order to avoid being abandoned. It's not a very high bar, but it does mean at least holding a little territory and paying some upkeep, so some settlements may become abandoned after those rules become active. Abandoned settlements are fairly easy to acquire, but the new rules will make it much less worthwhile to do so unless you're able to develop and run it.
Bob
Flari-Merchant
IMO, unused/unwanted settlements should revert to NPC control and be held that way for a future LandRush contest as part of the Promo to OE.

We still have a bunch of unused settlement spaces that we can activate when needed. For now, it's actually good that a small number of settlements be either abandoned or under-developed/defended, since that means any group that just happens to join now has something they could claim with reasonable effort.
You are a Troll
Bob
Flari-Merchant
IMO, unused/unwanted settlements should revert to NPC control and be held that way for a future LandRush contest as part of the Promo to OE.

We still have a bunch of unused settlement spaces that we can activate when needed. For now, it's actually good that a small number of settlements be either abandoned or under-developed/defended, since that means any group that just happens to join now has something they could claim with reasonable effort.

That is a joke, correct? Because a *new group* would have ZERO chance of putting together the Siege equipment needed to *claim* an under-defended or underdeveloped settlement. Saying they could get help from another group just makes them beholden to that group, which is no fun.

I think Flari's idea is an excellent one - mothball Marketstead and any other settlement that becomes *abandoned* and offer it up in a new format Land Rush for OE. That really needs to happen for the exact reasons Flari states, otherwise groups are going to be very reluctant to join as second class citizens. And, unless there really are Tens of Thousands, the number of settlements already on the map is plenty - opening up more would just dilute things further.
Flari-Merchant
@ Bob
Can't both things be done? You would be giving existing players the ability to cut down on useless (at this time) chore/resource drain obligations. You would still be providing opportunity for new groups to have a chance at a settlement not entangled in political/military confrontation against 3+ year veteran players. You might have some left at OE for a nice promotion to hype PfO II.

One of the problems that I see with building from scratch, say starting today (i.e. using idle city tiles) is the massive work it entails and the tempting targets that young characters are for massively powerful older character groups. It will be a big letdown to join and find your options to get "situated" are either/only to join a group or work for two years (possible exaggeration, or not).

Or/Additionally you could explore improving Holdings a bit so that Independent Holdings could provide more level support for groups that want "Mini Castles".

Since we are really still deep into a game development stage, what about encouraging an experiment by challenging a group to form and TRY to build a settlement from scratch. See how it goes for brand new characters from the VERY START? Then we could REALLY SEE if it is balanceable on the intended fun/work scale.
 
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