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Way to increase sales of Azoth

Flari-Merchant
Azoth can be used for three things. Increasing chances to "proc" better refined materials, bump a crafted item a "plus" higher or purchase game time.

What if every time that Azoth was used in crafting there was a miniscule chance (depending on amount used and lvl of product) that the crafter might get that improved recipe as a "discovery" to do with whatever she chooses? trade or learn…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Edam
So a sort of backdoor form of loot box?

Loot boxes are a wee bit controversial.
harneloot
I think GW should seriously consider Making Azoth (or some new version of Azoth, like Golden Azoth or something) work in a manner similar to Skill Injectors in Eve, with a strong diminishing returns curve. I think that would go a long way in retaining new players who actually really like the game but feel too far behind and give up.
Xyzzy - gatherer, yeoman archer, swamp monster.
Flari-Merchant
Edam
So a sort of backdoor form of loot box?

Loot boxes are a wee bit controversial.
While I can certainly appreciate your attitude to take a very strong stance against any "Pay to Win" situation developing in this game, I gotta ask you if Azoth isn't already a "toe dip" into that realm all by itself? Azoth was designed as a first few of the ways that Paizo could generate more cash for their bottom line. It was spelled out early in the design in and was facetiously nicknamed "Goblin Balls", even though its final form wasn't fully described.

If you are satisfied with a 10-15 year development cycle because there are only 2 Devs to do the work, well good for you! Again, I can respect your feelings but still disagree to THE MAX. PfO is a commercial product and it requires cash to improve and reach its best, most satisfying stride as a game.

Other games almost universally have cash shops. It is 2019 now and its how they "survive". Some go too far and many players say they suck because of this, but even those that "suck" have player bases of 1000s of fairly active players to show for it.

@ Paizo
Do not go completely bonkers with the cash shop, of course! Just take the shop to the MODERN edge of what is the more up-to-date "acceptable funds generator" that it could be. You really should consider that you need to get your Dev team some help so that they never burn out and they can realistically improve the game in less than a decade.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
harneloot
I think GW should seriously consider Making Azoth (or some new version of Azoth, like Golden Azoth or something) work in a manner similar to Skill Injectors in Eve, with a strong diminishing returns curve. I think that would go a long way in retaining new players who actually really like the game but feel too far behind and give up.
+1 Really like this. My only hope would be that there might also be an alternate "free" way to do this. Even if the alternate is really difficult it would keep the "Pay to Win" crowd a little at bay. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Give a Little to Get More.

One of the ways that Companies keep customers is through "Loyalty Rewards". You maintain business with them they reward you with little things. In the case of Azoth (and IMO), if you were to reward a lil bit of Azoth every month of subscription paying customers they would be more likely to:

1. Use Azoth
2. and so WANT AZOTH MORE.
3. Even if they save their Azoth they will be tempted to Buy Azoth to complete any projects sooner rather than waiting.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
plopmania
@Flari-Merchant

This game would not benefit from cash-shop items that offer distinct benefits. It already has a monthly subscription fee, players cannot reach other players by putting in more hours (not when compared against most other progression games), and the existing cash-shop items are already expensive and niche.

Adding cash sinks that feel distinctly predatory (random effects for real money) seems like a risky move. Potential players looking to join a game that is barely above the water with dated graphics would take one look at cash-shop and turn around.

I would be willing to pour in (some) money, if the purchases were within reasonable price range ($1-$10) and more about small QoL and cosmetic stuff than random effects and houses.
Flari-Merchant
@ Plopmania
What is the primary reason for Azoth? I mean the reason to buy it? Right now the reason(primary) is to refine and craft better, correct? Well it is in the game for that reason and does have that affect. That is buying a tangible advantage unless I am mistaken. Why wouldn't Paizo wish to sell more of it than they do now?

My drive here is that PfO needs to find ways to generate income so that the game can possibly have better/faster development. If they don't agree, that is cool. If they want to do it the long hard way, that is also cool. If they want to take a more modern approach to what cash shops are now-a-days, why we see them more often and what the better (more acceptable) ones sell, even better. Cosmetics is fine. How you gonna pay those coders? smile

If you don't have the right coders you can't code the cosmetics to sell. They will want to be paid too.

I want to see and play something more like the original vision of the game in less than 10 years. Is 10 years hyperbole? I guess maybe but it feels closer to a good guess than far from it.

Edit: The more that PfO can generate income from their cash shop, the more they will be less dependent on their subscription income. That leads to possibly less dependence on keeping subscriptions cost high for a pretty rough game. Lower subscription costs might just lead to more subscriptions overall.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Edam
Flari-Merchant
While I can certainly appreciate your attitude to take a very strong stance against any "Pay to Win" situation developing in this game,

The comment was merely loot boxes are controversial.

It has nothing to do with "pay to win", they are controversial because a loot box is seen by some people as a form of gambling with real money which, especially if minors are involved, may even mean they are illegal in some jurisdictions.

I personally do not really have an opinion on them I was merely pointing out introducing loot boxes can potentially open a can of worms.

Flari-Merchant
Edam
Flari-Merchant
While I can certainly appreciate your attitude to take a very strong stance against any "Pay to Win" situation developing in this game,

The comment was merely loot boxes are controversial.

It has nothing to do with "pay to win", they are controversial because a loot box is seen by some people as a form of gambling with real money which, especially if minors are involved, may even mean they are illegal in some jurisdictions.

I personally do not really have an opinion on them I was merely pointing out introducing loot boxes can potentially open a can of worms.
Well thanks for clarifying what you meant. If you meant that about my idea, how far do we need to split down that hair? Technically Azoth already includes a random element for its results in refining.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
 
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